[x3d-public] Fill in what support there is for ShaderPartTessellation control and Tessellation evaluation shaders
John Carlson
yottzumm at gmail.com
Fri Jul 22 22:25:21 PDT 2016
Can you have geometry which is circles in a shader? I am not really sure. Yes, your input could be circles. I guess what I’m pointing at is a higher level description of your tessellation which could be implemented as an Open GL 4 tessellation shader—behind the scenes, so it could be implemented in either Open GL 4 or WebGL. I have no experience with LOD, but your idea seems reasonable.
John
Sent from Mail for Windows 10
From: Gerallt Franke
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