[x3d-public] Deformable Skin Animation
Leonard Daly
Leonard.Daly at realism.com
Fri Nov 11 09:53:55 PST 2016
I am trying to construct an example of deformable skin based on joint
animation. The example calculates the new vertices for a very simple
(and small) object. To work slowly through the process, I started the
work in BS Contact. The calculation involves some matrix calculations.
These appear to not be available in BS Contact's Script node. I have
found problems with
* X3DMatrix4
* X3DMatrix4.setTransform
* X3DMatrix4.multMatrixVec
This is the first time I have tried anything like this -- so I very well
may be doing this wrong. If anyone has any references or examples where
they did calculations with 4x4 matrices in BS Contact, please let me know.
So far, I have unrolled the calculations and am advancing (aka
debugging) the algorithm. I will soon move it into X3DOM.
--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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