[x3d-public] Position on X3D Next Generation

John Carlson yottzumm at gmail.com
Mon Oct 17 19:47:43 PDT 2016


Just to put all my cards on the table, I see a transmission format as a
good way to edit X3D,      whether it's REST, EAI or perhaps SAI.   I would
hope we could agree on a REST API.

Thanks,

John

On Oct 17, 2016 10:42 PM, "John Carlson" <yottzumm at gmail.com> wrote:

> Leonard, I hope a future blog post will address interactivity...perhaps
> even editing/authoring X3D with a NG X3D.
>
> On Oct 17, 2016 8:18 PM, "Leonard Daly" <Leonard.Daly at realism.com> wrote:
>
>> I have been working on the features of X3D V4 for over a year. During
>> that time I started on initial specification document and features,
>> especially for mobile, that would be needed by X3D V4. Since this summer I
>> realized that there had no top-down analysis of what X3D should be able to
>> accomplish. I am writing a series of posts (at least five) that aim to
>> develop an environment where X3D is an integral and working part of
>> handling, transmitting, and displaying 3D content. My particular focus is
>> for the display to in the browser environment (HTML5 + DOM + CSS +
>> JavaScript); however, I recognize the need and interest to support other
>> non-browser environments.
>>
>> The first post is now available at http://realism.com/blog/purpose-x3d.
>> It will be review material for most of the readers of x3d-public -- it even
>> includes a link to an episode of Floops that runs in Bitmanagement's
>> bsContact. I am trying to write a couple posts ahead of the announcements.
>> I plan on announcing a new post 2-3 times per week. The next post will
>> cover deformable skin animation using bones.
>>
>> --
>> *Leonard Daly*
>> 3D Systems & Cloud Consultant
>> LA ACM SIGGRAPH Chair
>> President, Daly Realism - *Creating the Future*
>>
>> _______________________________________________
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>>
>>
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