[x3d-public] Purpose of X3Dng -- Animation
Leonard Daly
Leonard.Daly at realism.com
Thu Oct 20 21:23:28 PDT 2016
Joe,
In all your writings you appear to be making the assumption that
joint-based animation with deformable skin is H-Anim. That is not true.
I don't really know what H-Anim is (the spec, especially V2 is rather
unclear on the topic), but joint-based animation with deformable skin is
another technique of animation. It is not even physically human because
it does not account for sub-skin material like muscles. This is
especially noticeable when bending an arm, a leg, or flexing a
character's back.
The example in the post shows that it is just another animation tool.
The "character" it is animating is a pipe.
On 10/20/2016 12:32 PM, Joe D Williams wrote:
> I suggested asking a question about X3D in relation to the material in
> the blog here is one.
--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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