[x3d-public] Texturing3D > RST > handedness > left
Leonard Daly
Leonard.Daly at realism.com
Sat Sep 3 17:38:28 PDT 2016
On 9/3/2016 10:30 AM, doug sanden wrote:
> http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#Texturecoordinates
> "right-handed coordinate system"
> should read
> "left-handed coordinate system"
> ?
Doug, this is a good catch.
The text specifies right-handed coordinate system; however, the
references for the coordinate system in Figure 33.1 and text in 33.2.3
that it is left-handed. A RHS would be (r,s,t), but the text indicates
that the coordinate system is (s,t,r). It appears that the image plane
coordinates are (s,t) and R is the plane layer. The diagram appears to
be logically correct implying a LHS, but that is not consistent with the
general use of RHS throughout X3D.
--
*Leonard Daly*
3D Systems & Cloud Consultant
X3D Co-Chair on Sabbatical
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20160903/f57fa29f/attachment.html>
More information about the x3d-public
mailing list