[x3d-public] PlaneSensor x_changed output event
Yves Piguet
yves.piguet at gmail.com
Wed Sep 7 23:24:53 PDT 2016
I'd also thought about a LineSensor node. I don't really have a strong preference between LineSensor and x_changed in PlaneSensor, provided that the output of LineSensor is an SFFloat, not an SFVec3f. The advantages of x_changed are (1) simpler change to specs and implementations, and (2) easier to generalize to an angle_changed in CylinderSensor node (scalars in SphereSensor aren't very useful without further processing anyway).
I'm not sure to understand your PointSensor. There must be some projection from 2D mouse position to a value with 1 or 2 degrees of freedom. Is it implicitly a plane perpendicular to the view direction? It might solve other problems, but not what I'm trying to address: obtaining a scalar value from a VR slider without obfuscating the x3dv file with trivial scripts and routes.
Yves
Le 8 sept. 2016 à 00:35, doug sanden a écrit :
>
> Somewhat related: proposed PointSensor node
> I found LineSensor (not in specs, did as experiment) would do some of the work of PlaneSensor > trackpoint_changed for dragging axis handles. And extrapolating from that when playing with a X3DConnector prototype, I thought there should be a PointSensor node. Then you don't need trackpoint changed because the main output from PointSensor would be doing that job, except more explicitly and reliably.
> http://dug9.users.sourceforge.net/web3d/tests/JohnCarlson/x3dconnector.x3d
> - problem with planesensor: for general 3D sensing, as you move around the object to drag from an orthogonal axis, you could be looking edge-on at the planesensor. Similar to problem dragging axes handles with planesensor, solved with LineSensor.
>
> ________________________________________
> From: x3d-public <x3d-public-bounces at web3d.org> on behalf of Yves Piguet <yves.piguet at gmail.com>
> Sent: September 7, 2016 4:05 PM
> To: X3D Graphics public mailing list
> Subject: [x3d-public] PlaneSensor x_changed output event
>
> Hi,
>
> I'm investigating ways to simplify scenes. To avoid some scripts, I propose to add scalar output events to PlaneSensor: in addition to its existing trackPoint_changed and translation_changed output events, it would also have x_changed and y_changed, of type SFFloat. Likewise an SFFloat angle_changed could be added to CylinderSensor.
>
> What do you think?
>
> Yves
>
>
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