[x3d-public] PlaneSensor x_changed output event
doug sanden
highaspirations at hotmail.com
Thu Sep 8 06:28:37 PDT 2016
Might be easiest to do additional 'extension fields' (for new specs?) to a few sensor nodes so as not to break old scenes:
SFFloat scalar_changed
Or add utility nodes in a new Utility Component for splitting SFVec3f, SFRotation into scalars?
Linesensor
x I didn't implement the translation_changed as sffloat (sfvec3f like planesensor)
PointSensor
- yes, plane perpendicular to view, at distance where pick ray hits affected geometry
-Doug
> ________________________________________
> From: Yves Piguet <yves.piguet at gmail.com>
> Sent: September 8, 2016 12:24 AM
> To: doug sanden
> Cc: X3D Graphics public mailing list
> Subject: Re: [x3d-public] PlaneSensor x_changed output event
>
> I'd also thought about a LineSensor node. I don't really have a strong preference between LineSensor and x_changed in PlaneSensor, provided that the output of LineSensor is an SFFloat, not an SFVec3f. The advantages of x_changed are (1) simpler change to specs and implementations, and (2) easier to generalize to an angle_changed in CylinderSensor node (scalars in SphereSensor aren't very useful without further processing anyway).
>
> I'm not sure to understand your PointSensor. There must be some projection from 2D mouse position to a value with 1 or 2 degrees of freedom. Is it implicitly a plane perpendicular to the view direction? It might solve other problems, but not what I'm trying to address: obtaining a scalar value from a VR slider without obfuscating the x3dv file with trivial scripts and routes.
>
> Yves
>
> Le 8 sept. 2016 à 00:35, doug sanden a écrit :
>
> >
> > Somewhat related: proposed PointSensor node
> > I found LineSensor (not in specs, did as experiment) would do some of the work of PlaneSensor > trackpoint_changed for dragging axis handles. And extrapolating from that when playing with a X3DConnector prototype, I thought there should be a PointSensor node. Then you don't need trackpoint changed because the main output from PointSensor would be doing that job, except more explicitly and reliably.
> > http://dug9.users.sourceforge.net/web3d/tests/JohnCarlson/x3dconnector.x3d
> > - problem with planesensor: for general 3D sensing, as you move around the object to drag from an orthogonal axis, you could be looking edge-on at the planesensor. Similar to problem dragging axes handles with planesensor, solved with LineSensor.
> >
> > ________________________________________
> > From: x3d-public <x3d-public-bounces at web3d.org> on behalf of Yves Piguet <yves.piguet at gmail.com>
> > Sent: September 7, 2016 4:05 PM
> > To: X3D Graphics public mailing list
> > Subject: [x3d-public] PlaneSensor x_changed output event
> >
> > Hi,
> >
> > I'm investigating ways to simplify scenes. To avoid some scripts, I propose to add scalar output events to PlaneSensor: in addition to its existing trackPoint_changed and translation_changed output events, it would also have x_changed and y_changed, of type SFFloat. Likewise an SFFloat angle_changed could be added to CylinderSensor.
> >
> > What do you think?
> >
> > Yves
> >
> >
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> >
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
More information about the x3d-public
mailing list