[x3d-public] Accelerating text, textures and vector graphics
John Carlson
yottzumm at gmail.com
Thu Jul 27 05:14:53 PDT 2017
If your answer to wrapping text is a texture, what if it's 3D text?
On Jul 27, 2017 8:10 AM, "John Carlson" <yottzumm at gmail.com> wrote:
> What is the potential for adding a parallel text node to geometry and
> appearance instead of keeping text under geometry? Can we apply text to
> geometry easily? For example, how easy is it to wrap text around a sphere
> or cylinder?
>
> John
>
> On Jul 27, 2017 7:37 AM, "John Carlson" <yottzumm at gmail.com> wrote:
>
>> What is the potential for using OpenVG as the basis for text in an X3D
>> player? https://www.khronos.org/openvg/ Can we mix SVG and 3D easier
>> than 3D and HTML? Does SVG text provide a better future than HTML text for
>> 3D?
>>
>>
>> Are we stuck in the divide of accelerating text versus accelerating
>> textures and vectors?
>>
>> John
>>
>
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