[x3d-public] Accelerating text, textures and vector graphics
John Carlson
yottzumm at gmail.com
Thu Jul 27 05:10:11 PDT 2017
What is the potential for adding a parallel text node to geometry and
appearance instead of keeping text under geometry? Can we apply text to
geometry easily? For example, how easy is it to wrap text around a sphere
or cylinder?
John
On Jul 27, 2017 7:37 AM, "John Carlson" <yottzumm at gmail.com> wrote:
> What is the potential for using OpenVG as the basis for text in an X3D
> player? https://www.khronos.org/openvg/ Can we mix SVG and 3D easier
> than 3D and HTML? Does SVG text provide a better future than HTML text for
> 3D?
>
>
> Are we stuck in the divide of accelerating text versus accelerating
> textures and vectors?
>
> John
>
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