[x3d-public] Preliminary Announcement for XSeen
Leonard Daly
Leonard.Daly at realism.com
Mon Jun 26 12:46:01 PDT 2017
The latest version of XSeen (V0.3) has been pushed to GitHub. It
includes initial work on Animation. After looking at many different
kinds of implementations of 3D animations, I concluded that getting the
developer involved in the rendering pipeline for each frame was not
needed, nor desirable. X3D though the use of events for each stage of
the pipeline does put the developer in the "loop" and forces
inefficiencies, especially for pre-defined (key-frame) animations.
While XSeen does not yet offer full key-frame animation (just start/end
points + transition style), it does illustrate how to do key-frame
animation without the developer in the middle of each frame. This
structure does hint at how the developer can get access when needed.
In addition to code updates, there is now an XSeen project page
(http://realism.com/xseen) where all of the test cases are listed. Each
test case can be executed from the web page and displays as an overlay.
* XSeen project page: http://realism.com/xseen
* XSeen code on GitHub: https://github.com/DrX3D/XSeen/tree/development
* XSeen language definition:
http://tools.realism.com/specification/xseen/language-definition
* XSeen internals documentation:
http://tools.realism.com/specification/xseen/xseen-internals
XSeen is built upon the architecture of X3D and A-Frame. The JavaScript
library is supported by THREE and TWEEN plus pieces extracted from
X3DOM. John Carlson provided the JSON to XML converter. It is
early-stage work and not everything is fully developed out or
functional. Please report any issues you have with the software or
documentation. Contributions are always welcome. XSeen code is joint
licensed as MIT / GPU. XSeen documentation is licensed as Creative
Commons Share-Alike (CC BY-SA).
--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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