[x3d-public] Proposed new Profile
Leonard Daly
Leonard.Daly at realism.com
Mon Jan 22 08:43:44 PST 2018
The existing X3D profiles were designed for run-time environments. Since
those original definitions, the marketplace has changed. There is need
of an open, standardized formats for models that supports conversion to
and from existing formats such as FBX, OBJ, glTF, and others. There are
some tools that do that conversion, but tend to be expensive or limited
in capability. To address this hole in the 3D eco-system, I am proposing
new profiles to handle the archive storage for models. The first
proposal is for static models. These are models without articulation,
joints, sliders, etc. The profile supports the way models are built in
the industrial/professional world of games, entertainment, CAD, and
medical -- at least to the best of my understanding.
The collection of nodes handles output functionality from Maya and
Blender plus other tools. It includes some advanced structures such as
NURBS, CAD, and Volume; and does not include simple structures as simple
geometry (Box, Sphere, etc.). I looked at what the tools output and
could not find instances where simple structures were exported. This
allows important features of the model (e.g., a NURBS surface) to exist
and triangulation to happen later in the process.
The details are at
http://realism.com/blog/proposed-x3d-profile-static-model. The post
includes a list of included nodes sorted by their profile.
--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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