[x3d-public] lights in switch nodes
Don Brutzman
brutzman at nps.edu
Sun May 13 23:17:40 PDT 2018
On 5/11/2018 7:15 PM, Michalis Kamburelis wrote:
> 1. One rule is that lights that are not traversed (e.g. are in unused
> Switch or LOD child) should not have any effect on the visible shapes.
> I.e. these lights do not contribute to the visible shapes' color.
Hi Michalis. Am looking for the specification section that governs such behavior but not finding it... please advise.
Partial:
==============================
4.3.5 Transformation hierarchy
"Some nodes, such as Switch or LOD, contain a list of children, of which at most one is traversed during rendering."
==============================
This seems implicit, possibly vague/incomplete. Hopefully some stronger statement can be found, otherwise maybe we should add one.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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