[x3d-public] lights in switch nodes
Don Brutzman
brutzman at nps.edu
Mon May 14 10:53:54 PDT 2018
On 5/14/2018 1:27 AM, Michalis Kamburelis wrote:
> [...]
> So I would write
>
> """
> Warning: DirectionalLight default global=false to limit scope and avoid
> inadvertently illuminating every object in a large scene. PointLight and
> SpotLight default global=true since they are each limited by maximum radius
> value.
> """
>
> (I just changed "scoped"->"limited" in 2nd sentence.)
thanks, applied change and a slight editorial mod as well. continuous improvement...
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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