[x3d-public] lights in switch nodes

Don Brutzman brutzman at nps.edu
Mon May 14 10:53:54 PDT 2018


On 5/14/2018 1:27 AM, Michalis Kamburelis wrote:
> [...]
> So I would write
> 
> """
> Warning: DirectionalLight default global=false to limit scope and avoid
> inadvertently illuminating every object in a large scene. PointLight and
> SpotLight default global=true since they are each limited by maximum radius
> value.
> """
> 
> (I just changed "scoped"->"limited" in 2nd sentence.)

thanks, applied change and a slight editorial mod as well.  continuous improvement...

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman




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