[x3d-public] Defining fitness, viewability or playability for a virtual world

John Carlson yottzumm at gmail.com
Mon Oct 1 09:42:19 PDT 2018

BTW, I believe Christopher’s approach is to design with the 15 properties in mind.  So an approach to render an appropriate scene would be welcome.


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From: John Carlson
Sent: Monday, October 1, 2018 12:40 PM
To: X3D Graphics public mailing list
Subject: Defining fitness, viewability or playability for a virtual world

How might one define or analyze fitness, viewability or playability for a X3D world or scenegraph?  Has anyone done research on this? I’m about to start a genetic, stochastic or chaotic way of generating scene graphs, and it seems like I need to do some kind of evolutionary approach, combined with a fitness approach. The main fitness tests being first of all, a Schema and Schematron validation, and secondly the ability to load in several browsers successfully.

But I desire a better fitness, perhaps using Alexander’s 15 properties.   But I don’t know how to test a scene against alexander’s properties except by eyeballing it.
Is there a neural network designed to find the 15 properties in a scene?


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