[x3d-public] Defining fitness, viewability or playability for a virtual world
John Carlson
yottzumm at gmail.com
Mon Oct 1 09:42:19 PDT 2018
BTW, I believe Christopher’s approach is to design with the 15 properties in mind. So an approach to render an appropriate scene would be welcome.
John
Sent from Mail for Windows 10
From: John Carlson
Sent: Monday, October 1, 2018 12:40 PM
To: X3D Graphics public mailing list
Subject: Defining fitness, viewability or playability for a virtual world
How might one define or analyze fitness, viewability or playability for a X3D world or scenegraph? Has anyone done research on this? I’m about to start a genetic, stochastic or chaotic way of generating scene graphs, and it seems like I need to do some kind of evolutionary approach, combined with a fitness approach. The main fitness tests being first of all, a Schema and Schematron validation, and secondly the ability to load in several browsers successfully.
But I desire a better fitness, perhaps using Alexander’s 15 properties. But I don’t know how to test a scene against alexander’s properties except by eyeballing it.
Is there a neural network designed to find the 15 properties in a scene?
John
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