[x3d-public] Generating 3D complex narrative; statistics on X3D or XML files
John Carlson
yottzumm at gmail.com
Sun Sep 16 18:47:06 PDT 2018
I guess i feel if I understood patterns well enough I would be able to
implement these things easily. Thus I have been studying things like
that. But I barely have an understanding for a quantum layout or chaotic
grammar.
On Sun, Sep 16, 2018 at 5:38 PM John Carlson <yottzumm at gmail.com> wrote:
> Leonard, it follows along the lines of me wanting to write games with just
> the instructions or film a movie with just the script, or a score just by
> humming. Since I am a programmer and not an artist, I would like to have
> the computer as an assistive device to do these things. However, I would
> like the computer to do most of the heavy lifting, by adding most of the
> resources and artistry.
>
> In other words, I need the computer to amplify my minimal artistry—my
> talent lies in mathematics and coding.
>
> I know I could use the real world with the right technology, and perhaps
> that is what I should do. What software is there for the iPhone for
> bringing the real world into the X3D web? Can I record movies and easily
> incorporate them into 3d worlds? I really haven’t used many tools beyond
> blender. I’m a vim kinda guy, I’ve never really advanced into the IDE
> world even though I wrote a programming by demonstration environment.
>
> I am crippled by my choice of tool it seems, just like some people are
> stuck in excel.
>
> On Sun, Sep 16, 2018 at 12:45 PM Leonard Daly <Leonard.Daly at realism.com>
> wrote:
>
>> John,
>>
>> Somehow I am missing your motivation to asking these questions. It would
>> help me understand these questions, their implications, and what possible
>> answers might be if I understood more of what is causing you to think along
>> these lines and ask questions.
>>
>> Leonard Daly
>>
>>
>> What are various approaches to generating 3D complex narrative worlds?
>> There’s schema based, procedurally generated. Would a chaotic or quantum
>> generator of 3D worlds be possible? Do we come up with the narrative
>> first, then input it into a neural network to convert to XML? What’s the
>> best way to generate narrative at this point? Should we approach it with
>> text first, and then do something like XtraNormal did to produce animation?
>>
>>
>>
>> May I present that X3D 4.1 include complex (real and imaginary-virtual)
>> narrative components. Perhaps we could introduce chaos in the physics
>> component if not already there. An quantum too.
>>
>>
>>
>> I’m really working on creating more realistic test data.
>>
>>
>>
>> Should we attach appearance frequency to the schema? Other ideas?
>>
>>
>>
>> Has anyone done analysis on XML artifacts and can provide code or
>> statistics on artifacts? Thanks! I am thinking of some hierarchical
>> statistics structure I don’t know of. Could we provide statistics from
>> within X3DJSAIL or an add-on?
>>
>>
>>
>> I am thinking that we could incorporate some of Alexander’s Nature of
>> Order in the placement of features.
>>
>>
>>
>> Has anyone else thought on these topics? What do spatiotemporal
>> databases allow you to do?
>>
>>
>>
>> Will X3D 4.1 reduce the need for virtual worlds?
>>
>>
>>
>> Thanks,
>>
>>
>>
>> John
>>
>>
>>
>>
>> _______________________________________________
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>>
>>
>> --
>> *Leonard Daly*
>> 3D Systems & Cloud Consultant
>> LA ACM SIGGRAPH Past Chair
>> President, Daly Realism - *Creating the Future*
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>>
>
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