[x3d-public] Pattern to drive algorithm to generate X3Dprocedurally
John Carlson
yottzumm at gmail.com
Fri Sep 21 06:53:24 PDT 2018
Don, last question is for you.
So it seems like there’s something to:
Generative Modelling Language
Game Description Language
That might extend to Problem Modelling Language or Problem Description Language.
Hmm.
Could XSLT be used to generate or transform scenegraphs declaratively, functionally or procedurally to form new scenegraphs?
I am thinking of Generic Model Transformations from nearly a decade ago.
Thanks,
John
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20180921/d3a21930/attachment.html>
More information about the x3d-public
mailing list