[x3d-public] Pattern to drive algorithm to generateX3Dprocedurally
John Carlson
yottzumm at gmail.com
Fri Sep 21 06:58:12 PDT 2018
How might XSLT replace PROTOs? I guess that’s the new design for the ProtoExpander?
Thanks,
John
Sent from Mail for Windows 10
From: John Carlson
Sent: Friday, September 21, 2018 9:53 AM
To: Tom Sparks
Cc: X3D Graphics public mailing list
Subject: RE: [x3d-public] Pattern to drive algorithm to generateX3Dprocedurally
Don, last question is for you.
So it seems like there’s something to:
Generative Modelling Language
Game Description Language
That might extend to Problem Modelling Language or Problem Description Language.
Hmm.
Could XSLT be used to generate or transform scenegraphs declaratively, functionally or procedurally to form new scenegraphs?
I am thinking of Generic Model Transformations from nearly a decade ago.
Thanks,
John
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