[x3d-public] HTML slider and TimeSensor scrubbing behavior

Mike McCann mccann at mbari.org
Sat Dec 14 13:29:56 PST 2019


Hi Joe,

Thanks for the memory jog. I recall doing it this way in pure VRML.

What I can’t figure out is how to “route” the output of the HTML slider into X3DOM's Interpolators. Is there an attribute in the x3dom runtime that I can set?

-Mike

> On Dec 13, 2019, at 1:44 PM, Joseph D Williams <joedwil at earthlink.net> wrote:
> 
> Hi Mike, 
> Same as to do a slider control in x3d?
> You disconnect the TimeSensor and drive the Position and Orientation Interpolators with a number you derive from the slider, I think.
> Joe
>  
> From: Mike McCann <mailto:mccann at mbari.org>
> Sent: Friday, December 13, 2019 10:25 AM
> To: x3dom mlist <mailto:x3dom-users at lists.sourceforge.net>; X3D Graphics public mailing list <mailto:x3d-public at web3d.org>
> Subject: [x3d-public] HTML slider and TimeSensor scrubbing behavior
>  
> Hello,
>  
> I have a TimeSensor that drives Position and Orientation Interpolators via ROUTEd fraction _changed and set_ events.
>  
> The fraction_changed event out is also connected to an HTML slider (<input type=“range”>) via X3DOM’s onoutputchange() attribute.
>  
> The HTML slider shows the progress of the animation, but I’d also like to use it to control the fraction of the animation, much like one can scrub through a video with a timeline slider.
>  
> It seems that if I were able to set the fraction of the TimeSensor from the HTML slider I could achieve my goal, but there is not a set_fraction event in for it.
>  
> Is there a best practice or any suggestions for how I may achieve my goal?
>  
> Thanks in advance,
> Mike
>  
> P.S. Though my immediate need is to implement this in X3DOM, I’d think that this might be a common use case, so I’m cross-posting on x3d-public.
>  
> --
> Mike McCann
> Software Engineer
> Monterey Bay Aquarium Research Institute
> 7700 Sandholdt Road
> Moss Landing, CA 95039-9644
> Voice: 831.775.1769  Fax: 831.775.1736 http://www.mbari.org
>  
>  
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