[x3d-public] Question VR Cafe + X3D

Leonard Daly Leonard.Daly at realism.com
Tue Jan 22 15:20:20 PST 2019


Christoph,
> Hi Doug.
>
> That sounds good. So have I got it correctly?
>
> I need not expect major changes to my content. At least basic 
> navigation and interactivity is ensured by existing X3D nodes like 
> "NavigationInfo", "Viewpoint", "ProxiSensor", "TouchSensor", 
> "PlaneSensor" and so on.


There is nothing in X3D that allows or requires HMD-like navigation. 
That would need to be an extension provided by the viewing application. 
Also note that TouchSensor and PlaneSensor are pointing-device sensors. 
For this to work (correctly) there must be something that functions as a 
pointing device (e.g., mouse, wand, etc.) and the software needs to 
recognize it.

>
> Just when I needed some special things like Force Feed back in a car 
> race or "riding a locomotive", then I would have to expect some 
> Scripting or Prototyping.

In most cases you will need to do scripting when interacting with 
various sensor nodes. You usually want to do someone far more complex 
than can be done by sending events to various nodes. Protyping is 
frequently done for scene efficiency and/or content management, not 
necessarily just for "special things".


Leonard Daly




>
> True?
>
> Thanks
> Christoph
> -- 
> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail 
> gesendet.
> Am 22.01.19, 21:56, GPU Group <gpugroup at gmail.com> schrieb:
>
>     "..VR equipment.."
>     Do you mean HMDs / head mounted displays? And 'data gloves' etc to
>     go with it?
>     I think it's not hard - the hard part is ... buying the HMD with
>     real money. Hard currency.  Then fiddling for a few weeks.
>     Someone had freewrl running with an HMD a decade ago, but didn't
>     leave the code.
>     I've had freewrl running on an android phone with so-called
>     cardboard HMD - uses the IMU inertial measuring unit for
>     orientation, and 2 magnifying lenses.
>     I was planning to do HMDs/AR this year but so far no action..
>     Someone else was working on a Unity game engine x3d display, and
>     my guess is that Unity can use HMDs.
>     -Doug
>
>
>
>     On Tue, Jan 22, 2019 at 1:11 PM Christoph Valentin
>     <christoph.valentin at gmx.at <mailto:christoph.valentin at gmx.at>> wrote:
>
>         Hi all.
>
>         Thanks for all hints received so far.
>
>         However my main question was about VR.
>
>         Are there any plans or is it already possible to use X3D
>         Players with VR equipment?
>
>         Does it make a difference whether I use "native" X3D Players
>         (Contact, Instant Player, Castle Game Engine, ......) or
>         "WebGL based" X3D Players.
>
>         I will myself face this question actually earliest in 2020 I
>         admit, but I thought having some answers on X3D-public could
>         also help other People.
>
>         KR
>         Christoph
>         -- 
>         Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX
>         Mail gesendet.
>         Am 19.01.19, 03:36, Christoph Valentin
>         <christoph.valentin at gmx.at <mailto:christoph.valentin at gmx.at>>
>         schrieb:
>
>             Hi all,
>             When I will be finished with my application (alpha release
>             "not before 2020"), then I will have a nice little Visual
>             Basic Application for .NET/Windows integrated with an X3D
>             Scene played on BS Contact, made multiuser capable by BS
>             Collaborate.
>             Besides some licensing questions (will my users like to
>             pay for BS Contact? will at least one of my users be
>             willing to buy and run BS Collaborate) I will have some
>             other questions:
>             What about VR?
>             Will it be possible to go downstairs to the VR Cafe and
>             tell the people: here's a nice collaborative application,
>             where everybody can bring his/her own content. Can we play
>             it on your hardware?
>             Will I need to rebase to another X3D Player? Instant
>             Player? Free Wrl? X3DOM? X_ITE? Castle Game Engine? ...?
>             Any hint welcome.
>             Thanks in advance
>             Christoph
>
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-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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