[x3d-public] [Semantics] Metamorphical Semantics [was: Transformational Semantics]
John Carlson
yottzumm at gmail.com
Sat Jun 15 22:09:11 PDT 2019
Would "bending" (from The Avatar) or kinesis be a useful top-level semantic
class for this?
Thanks,
John
On Thu, Jun 13, 2019 at 2:37 PM John Carlson <yottzumm at gmail.com> wrote:
> In addition to the transform tag, there’s also a concept of transforming
> shapes or models. I have not seen any mention of applying semantics to
> shape yet. I suggest the following words leading to what I call
> “metamorphical semantics”:
>
> 1. Bend
> 2. Break
> 3. Straighten
> 4. Glue/Rivet/Bolt/Attach
> 5. Drill
> 6. Screw
> 7. Saw/Cut
> 8. Stab
> 9. Spoon (verb)
> 10. Pour
> 11. Chew
> 12. Bite
> 13. Filter
> 14. Mold
> 15. Open
> 16. Close
> 17. Apply Function (my orbital use case, transforming a sphere into a
> rose in a shader). Also, FX3D and FVRML.
> 18. Pedal (verb)
> 19. Steer (verb)
> 20. Turn (verb)
> 21. Gallop
> 22. Canter
> 23. Run
> 24. Jump
> 25. Walk
> 26. Stroll
> 27. Plow
> 28. Collide
> 29. Explode
> 30. More?
>
>
>
> I believe these is handled in X3D through interpolators and HAnimMotion
> tag. There are several types of interpolators.
>
>
>
> I found this:
>
>
>
>
> https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/InterchangableActorsViaDynamicRoutingPrototypesIndex.html
>
>
>
> As a side note: Metamorphical fantasy is most interesting for me.
>
>
>
> John
>
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