[x3d-public] 5th? in a series on the rise and demise Controller Centered Computing
Leonard Daly
Leonard.Daly at realism.com
Wed May 15 07:44:13 PDT 2019
John,
Not sure what you are trying to get to/at here.
On the topic of looking for a non-command passive input. Is the audio
monitoring by your (real) phone for "OK Google" an example of
non-command passive input? The command is "OK Google", but there is a
lot of "listening" that happens waiting for the command. It seems like
there is continual input processing and very little makes it past the
"OK Google" filter, which generates a command (event) to the OS.
Leonard Daly
> Model-View-Controller (from Smalltalk) Discussion aka
>
> Storage-Output-Input-Processing
>
> Very boring, except for passive ambient input discussion (non-command
> controllers).
>
> So this is stepping up a level into systems of paradigms (paradigms
> being view, controller, model, and processing) so around 14-15 in the
> hierarchy of complexity, 16 being max’ed out.
> https://en.wikipedia.org/wiki/Model_of_hierarchical_complexity#Stages_of_hierarchical_complexity
>
> =============================================
>
> Review:
>
> View/Output components
>
> Dimension 0-2
>
> Pixel
>
> Letter
>
> Shape
>
> Review and Expand:
>
> Controller/Input Device components
>
> Typical:
>
> Individual
>
> https://en.wikipedia.org/wiki/Input_device (too many to list here)
>
> Physical Motion (yawl, roll, dive)
>
> Medical Devices (is there a group?)
>
> Presence/Location
>
> Leap Motion
>
> Group
>
> Social Forums/Chat/Voice/Video
>
> Video of Sports Games
>
> Corporation input
>
> Atypical:
>
> Individual
>
> Emotional Energy
>
> Fear
>
> Anxiety
>
> Love
>
> Thinking
>
> Therapy Robot input
>
> Group
>
> DynamicLand
>
> Kinect
>
> New:
>
> Model/Storage components
>
> Primitive Types
>
> Boolean
>
> Number
>
> Letter
>
> Pointer/Reference/Address
>
> Frequency
>
> Wavelength
>
> Temperature
>
> Structured Types
>
> Unordered Map (object)
>
> Ordered Map (array, list, function, grid, uri)
>
> Graph (network, DAG, Hypergraph)
>
> Date/Time
>
> Blood Pressure
>
> Pulse
>
> New category, but previously covered
>
> Processing/Generators
>
> Loop
>
> Procedural
>
> Hyper
>
> Stochastic
>
> Chaotic
>
> Quantum
>
> Not sure where this fits
>
> Meta
>
> So controllers are moving away from typical to atypical inputs.
> Controller input **might** be converted into commands. I am trying to
> deal with the cases where controller input is NOT converted to
> commands. Can we list them? What do we call controller input which
> isn’t commands? Is there a term for it? Ambient input? Here’s a use
> of the term: https://blog.joshlewis.org/2007/03/22/passive-ambient-input/
>
> How do we collect and analyze these inputs? Your feedback on these
> subjects (research papers welcome) is desired. Jeffrey Allen
> suggested that computers might move into the background, nearly
> invisible, and things might work off of gestures.
>
> How might X3D create a sensor for passive ambient input that is
> processed in a non-event fashion, except when some condition is met.
> What design might we implement for passive ambient input? One
> example might be to lower the output from the stereo when I’m talking
> on the phone. Constrained input might be a term for it that is more
> typical. How might constrained input be implemented with Sensors (no I
> haven’t read the standard!)
>
>
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--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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