[x3d-public] Web3DUX working group minutes 8 April 2020
Nicholas Polys
npolys at vt.edu
Fri Apr 10 10:40:58 PDT 2020
The User Body is an abstraction we developed with IGD as part of
*Polys, Nicholas* and Brutzman, Don and Steed, Anthony and Behr, Johannes.
(2008). “Future Standards for Immersive VR: Report on the IEEE VR 2007
Workshop*”.* *IEEE Computers Graphics & Applications *Vol. 28, Number 2,
IEEE Computer Society, 2008.
It is described in detail in the
Interaction section of the Instant Player Tutorials site
http://doc.instantreality.org/tutorial/
We use it to run X3D in our CAVE system and use our 6DOF Wand and picking
with best regards,
_n_polys
On Fri, Apr 10, 2020 at 1:26 PM GPU Group <gpugroup at gmail.com> wrote:
> Yes looks good. Web3d covid-19 response: create some new nodes for it.
> -Doug
> related thoughts:
>
>
> UserBody extension
>
> - interesting and reminded me a bit of the 3Dmouse/spacemouse
>
> https://www.3dconnexion.com/products/spacemouse.html
>
> issue: if it's 3rd person, it can be hard to follow, for example
>
> https://www.youtube.com/watch?v=UC6suYVm60s
> - the soccer players are wearing HMDs. The HMDs show the soccer field from
> above - that's all they see. That's like a 3rd person shooter.
> As they look down on the field from 3rd person, they have to figure out
> how to move from first-person.
>
>
> To avoid that 3rd-person problem while decoupling the viewpiont from
> UserBody ray-casting and collision, UserBody can still be coupled to the
> avatar travel/pose -like your arms are attached to your body- so move with
> the avatar / relative to the avatar. That might not be a requirement of any
> UserBody nodes, but might be how they are easiest to use.
>
>
> Maybe a first step is to develop some emulators / simulators for various
> new types of input devices to control UserBody.
>
>
> more...
> Multitouch x3d
> In freewrl I have WM_TOUCH windows 7-10 style independent (non-gesture)
> touch events being handled independently / non-gesture-wise in windows
> version, and in such a way you can drag multiple drag sensors
> simultaneously - a touchID is associated with each drag during its life
> (and touchIDs can be recycled).
>
> Multitouch Emulation for X3D
> Freewrl -all platforms- has a built-in multi-touch emulator (current
> develop branch commandline --touchtype 1 or options panel),
> - to use, with mouse, RMB-right-mouse-button-click to create a new
> touch/drag LMB to drag it, and another RMB to delete it. Can create several
> and have them in various drag states using regular mouse.
>
> General Multitouch emulation for windows 10
> for win10 I developed a touchServer and touchSender for emulating a
> multi-touch device on a 2nd computer and the server via tcp injects the
> touches into the desktop for any application
>
> Multi-touch application
> I had developed a play game for kids for a (now obsolete) kids
> mutlitouch table
>
> https://support.smarttech.com/hardware/other-hardware/tables
>
> for organic chemistry - assembling carbon atom chains - not in x3d, they
> had their own API - and could have up to 16 simaltaneous touches/drags.
>
>
>
> On Fri, Apr 10, 2020 at 9:38 AM Nicholas Polys <npolys at vt.edu> wrote:
>
>>
>>
>> wondering if this is appropriate for X3D 4.0
>>
>> https://dl.acm.org/doi/abs/10.1145/1394209.1394218
>>
>>
>> On Fri, Apr 10, 2020 at 9:04 AM GPU Group <gpugroup at gmail.com> wrote:
>>
>>> COVID-19 > social distancing > teleworking > tools for teleworking >
>>> telepresence / teletravel / remote work
>>> Economies are taking big hits from the social distancing measures - in
>>> the trillions globally.
>>> So if there was some ways to work better from a distance, that would
>>> have benefits:
>>> - reduce spread rate of transmissible diseases that kill people
>>> - reduce the cost to society of transportation
>>> - keep economy going during strict social distancing 'lockdowns'
>>> -- and reduce the cost to governments of social programs to support
>>> unemployed workers
>>> - keep key essential workers employed while waiting for test results
>>> - reduce GHG emissions / co-benefits of meeting Paris and net-zero-2050
>>> early
>>> But what precisely, and how relate to web3d?
>>> -Doug Sanden
>>> some of my old thoughts:
>>> https://sites.google.com/site/commutar/home/telerobotics
>>> https://sites.google.com/site/commutar/home/telepresence
>>>
>>> On Thu, Apr 9, 2020 at 10:48 PM Feng Liu <LIU_F at mercer.edu> wrote:
>>>
>>>>
>>>> Web3DUX Group Meeting minutes
>>>> Date: April 8, 2020
>>>> Attendees: Amela Sadagic, Don Brutzman, Richard F. Puk and Feng Liu
>>>> Regrets: Nicholas Polys;
>>>>
>>>> Items discussed:
>>>> 1. COVID-19 and Current Web3D / X3D contributions discussion:
>>>> - Everyone attended the meeting are doing well.
>>>> - NIH 3D print exchange site – enable X3D view in
>>>> a browser: https://3dprint.nih.gov/discover/3dpx/013429/x3d
>>>> - America made provide a platform publishing 3D design of the fighting
>>>> COVID-19 supplies: https://www.americamakes.us/
>>>> - Amela’s team is working on optimizing the 3D model with a goal of
>>>> improving usability. There are many factors (adoption procedure and policy,
>>>> etc.) involved before a mask/a design got approval
>>>> - Feng expressed her interest in inviting her summer students to
>>>> participate in the effort.
>>>> - Don reminded us to align the working group's long term goals with the
>>>> current effort of the involvement of fighting COVID-19. To identify Web3D +
>>>> UX research opportunities with the involvements.
>>>> - Feng is going to looking for COVID-19 research
>>>> funding opportunities regarding Web3D and UX areas.
>>>>
>>>> 2. Update the report from the last meeting. No progress on the
>>>> following items so far
>>>> - Due to COVID-19 impact. The following item still needs to be done.
>>>> - Review Publications on Three types of interactions
>>>> -- Create a folder in one drive – share with you all to collect
>>>> Literature Review Publications on Three types of interactions – Feng (Done)
>>>> -- Develop a spreadsheet to categorize the subjects with the papers we
>>>> review - Amela.
>>>> -- List an “other” category for other UX related topics
>>>> -- Collecting papers and put them into different categories – Amela and
>>>> Feng
>>>> -- Collect data/currents publications/papers and authors to invite to
>>>> the group for later
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
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>>
>>
>> --
>> Nicholas F. Polys, Ph.D.
>>
>> Director of Visual Computing
>> Virginia Tech Research Computing
>>
>> Affiliate Professor
>> Virginia Tech Department of Computer Science
>>
>
--
Nicholas F. Polys, Ph.D.
Director of Visual Computing
Virginia Tech Research Computing
Affiliate Professor
Virginia Tech Department of Computer Science
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