[x3d-public] Web3DUX working group minutes 8 April 2020
GPU Group
gpugroup at gmail.com
Fri Apr 10 11:24:42 PDT 2020
Wow - you've done some great things Nicholas, so interesting.
-Doug
Q. what's missing from VR - what's holding it back from solving all the
world's problems?
H: weak on outputs:
- great for input devices and building a virtual world and entering the
virtual world and perhaps even solving problems in the virtual world.
x but weak on getting the virtual world results back out to do work in the
real world
If so then perhaps this is the next things to work on.
And I can think of a few problems:
1) the real world has a way of updating itself, so keeping virtual world
version synced is one challenge
2) output devices - robot arms tend to be expensive, and the more power
they have, the more dangerous they are, so safety precautions
I can think of some nodes for #1, but not used to thinking about #2, I draw
a blank
On Fri, Apr 10, 2020 at 11:41 AM Nicholas Polys <npolys at vt.edu> wrote:
> The User Body is an abstraction we developed with IGD as part of
>
> *Polys, Nicholas* and Brutzman, Don and Steed, Anthony and Behr,
> Johannes. (2008). “Future Standards for Immersive VR: Report on the IEEE
> VR 2007 Workshop*”.* *IEEE Computers Graphics & Applications *Vol. 28,
> Number 2, IEEE Computer Society, 2008.
>
> It is described in detail in the
> Interaction section of the Instant Player Tutorials site
> http://doc.instantreality.org/tutorial/
>
> We use it to run X3D in our CAVE system and use our 6DOF Wand and picking
>
> with best regards,
> _n_polys
>
>
> On Fri, Apr 10, 2020 at 1:26 PM GPU Group <gpugroup at gmail.com> wrote:
>
>> Yes looks good. Web3d covid-19 response: create some new nodes for it.
>> -Doug
>> related thoughts:
>>
>>
>> UserBody extension
>>
>> - interesting and reminded me a bit of the 3Dmouse/spacemouse
>>
>> https://www.3dconnexion.com/products/spacemouse.html
>>
>> issue: if it's 3rd person, it can be hard to follow, for example
>>
>> https://www.youtube.com/watch?v=UC6suYVm60s
>> - the soccer players are wearing HMDs. The HMDs show the soccer field
>> from above - that's all they see. That's like a 3rd person shooter.
>> As they look down on the field from 3rd person, they have to figure out
>> how to move from first-person.
>>
>>
>> To avoid that 3rd-person problem while decoupling the viewpiont from
>> UserBody ray-casting and collision, UserBody can still be coupled to the
>> avatar travel/pose -like your arms are attached to your body- so move with
>> the avatar / relative to the avatar. That might not be a requirement of any
>> UserBody nodes, but might be how they are easiest to use.
>>
>>
>> Maybe a first step is to develop some emulators / simulators for various
>> new types of input devices to control UserBody.
>>
>>
>> more...
>> Multitouch x3d
>> In freewrl I have WM_TOUCH windows 7-10 style independent (non-gesture)
>> touch events being handled independently / non-gesture-wise in windows
>> version, and in such a way you can drag multiple drag sensors
>> simultaneously - a touchID is associated with each drag during its life
>> (and touchIDs can be recycled).
>>
>> Multitouch Emulation for X3D
>> Freewrl -all platforms- has a built-in multi-touch emulator (current
>> develop branch commandline --touchtype 1 or options panel),
>> - to use, with mouse, RMB-right-mouse-button-click to create a new
>> touch/drag LMB to drag it, and another RMB to delete it. Can create several
>> and have them in various drag states using regular mouse.
>>
>> General Multitouch emulation for windows 10
>> for win10 I developed a touchServer and touchSender for emulating a
>> multi-touch device on a 2nd computer and the server via tcp injects the
>> touches into the desktop for any application
>>
>> Multi-touch application
>> I had developed a play game for kids for a (now obsolete) kids
>> mutlitouch table
>>
>> https://support.smarttech.com/hardware/other-hardware/tables
>>
>> for organic chemistry - assembling carbon atom chains - not in x3d, they
>> had their own API - and could have up to 16 simaltaneous touches/drags.
>>
>>
>>
>> On Fri, Apr 10, 2020 at 9:38 AM Nicholas Polys <npolys at vt.edu> wrote:
>>
>>>
>>>
>>> wondering if this is appropriate for X3D 4.0
>>>
>>> https://dl.acm.org/doi/abs/10.1145/1394209.1394218
>>>
>>>
>>> On Fri, Apr 10, 2020 at 9:04 AM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>> COVID-19 > social distancing > teleworking > tools for teleworking >
>>>> telepresence / teletravel / remote work
>>>> Economies are taking big hits from the social distancing measures - in
>>>> the trillions globally.
>>>> So if there was some ways to work better from a distance, that would
>>>> have benefits:
>>>> - reduce spread rate of transmissible diseases that kill people
>>>> - reduce the cost to society of transportation
>>>> - keep economy going during strict social distancing 'lockdowns'
>>>> -- and reduce the cost to governments of social programs to support
>>>> unemployed workers
>>>> - keep key essential workers employed while waiting for test results
>>>> - reduce GHG emissions / co-benefits of meeting Paris and net-zero-2050
>>>> early
>>>> But what precisely, and how relate to web3d?
>>>> -Doug Sanden
>>>> some of my old thoughts:
>>>> https://sites.google.com/site/commutar/home/telerobotics
>>>> https://sites.google.com/site/commutar/home/telepresence
>>>>
>>>> On Thu, Apr 9, 2020 at 10:48 PM Feng Liu <LIU_F at mercer.edu> wrote:
>>>>
>>>>>
>>>>> Web3DUX Group Meeting minutes
>>>>> Date: April 8, 2020
>>>>> Attendees: Amela Sadagic, Don Brutzman, Richard F. Puk and Feng Liu
>>>>> Regrets: Nicholas Polys;
>>>>>
>>>>> Items discussed:
>>>>> 1. COVID-19 and Current Web3D / X3D contributions discussion:
>>>>> - Everyone attended the meeting are doing well.
>>>>> - NIH 3D print exchange site – enable X3D view in
>>>>> a browser: https://3dprint.nih.gov/discover/3dpx/013429/x3d
>>>>> - America made provide a platform publishing 3D design of the fighting
>>>>> COVID-19 supplies: https://www.americamakes.us/
>>>>> - Amela’s team is working on optimizing the 3D model with a goal of
>>>>> improving usability. There are many factors (adoption procedure and policy,
>>>>> etc.) involved before a mask/a design got approval
>>>>> - Feng expressed her interest in inviting her summer students to
>>>>> participate in the effort.
>>>>> - Don reminded us to align the working group's long term goals with
>>>>> the current effort of the involvement of fighting COVID-19. To identify
>>>>> Web3D + UX research opportunities with the involvements.
>>>>> - Feng is going to looking for COVID-19 research
>>>>> funding opportunities regarding Web3D and UX areas.
>>>>>
>>>>> 2. Update the report from the last meeting. No progress on the
>>>>> following items so far
>>>>> - Due to COVID-19 impact. The following item still needs to be done.
>>>>> - Review Publications on Three types of interactions
>>>>> -- Create a folder in one drive – share with you all to collect
>>>>> Literature Review Publications on Three types of interactions – Feng (Done)
>>>>> -- Develop a spreadsheet to categorize the subjects with the papers we
>>>>> review - Amela.
>>>>> -- List an “other” category for other UX related topics
>>>>> -- Collecting papers and put them into different categories – Amela
>>>>> and Feng
>>>>> -- Collect data/currents publications/papers and authors to invite to
>>>>> the group for later
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> x3d-public mailing list
>>>>> x3d-public at web3d.org
>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>
>>>> _______________________________________________
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>>>
>>>
>>> --
>>> Nicholas F. Polys, Ph.D.
>>>
>>> Director of Visual Computing
>>> Virginia Tech Research Computing
>>>
>>> Affiliate Professor
>>> Virginia Tech Department of Computer Science
>>>
>>
>
> --
> Nicholas F. Polys, Ph.D.
>
> Director of Visual Computing
> Virginia Tech Research Computing
>
> Affiliate Professor
> Virginia Tech Department of Computer Science
>
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