[x3d-public] Using ECMAScript in X_ITE with x_ite_dom
Andreas Plesch
andreasplesch at gmail.com
Fri Apr 24 10:38:28 PDT 2020
Hi John,
I am not quite sure what you may have in mind. x_ite_dom aims to make
scene access via DOM scripting more similar how x3dom expects authors
to script scenes, eg. via DOM scripting.
For example with both x3dom and x_ite_dom you can use
domNode.setAttribute to modify (non SF/MFNode) fields, similar to
direct mode node access in vrml scripts, without Routes. With both,
you can use domNode.appendChild to add SF/MFNode type fields.
With x_ite, of course, you can still use regular X3D SAI scripting.
Cheers, -Andreas
On Fri, Apr 24, 2020 at 1:16 PM John Carlson <yottzumm at gmail.com> wrote:
>
> Andreas, how does the implementation of x_ite_dom compare to x3dom scripting?
>
> I'll look for some examples.
>
> Thanks,
>
> John
--
Andreas Plesch
Waltham, MA 02453
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