[x3d-public] How X3D could work better for me.
John Carlson
yottzumm at gmail.com
Fri Apr 24 10:47:53 PDT 2020
1) provide subdivision (high resolution models) on spheres, and other
surfaces. I proposed that this be implemented kind of like textures.
2) provide a way to displace the subdivision coordinates, not with a script
or shader. I recommend some kind of parametric equation or stochastic
element.
3) animate the displacements by modifying equation.
Any discussion of how I might implement this is welcome.
I know about FVRML and FX3D, but I don't think those are in the standard.
4) All this should run in web browsers.
Currently, one can use blender to subdivide spheres. I've implemented for
my app in PlayCanvas: https://playcanv.as/p/wQgQBgkE/
The challenge remains to reimplement this well in X3D, so I am not tied to
proprietary products. Plus, I want to build the scenegraph at runtime if
possible, instead of in a blender. I don't want to use blender at all!
Thanks,
John
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