[x3d-public] How many DoF with H-Anim

John Carlson yottzumm at gmail.com
Mon Dec 28 19:04:51 PST 2020


Nicholas Polys (winner of recent HAnim competition) might have better info.

John

On Mon, Dec 28, 2020 at 9:02 PM Christoph Valentin <
christoph.valentin at gmx.at> wrote:

> Hi John,
>
> I mean "just average". With an accuracy of +/- 80%.
>
> Thx
> *Gesendet:* Dienstag, 29. Dezember 2020 um 03:52 Uhr
> *Von:* "John Carlson" <yottzumm at gmail.com>
> *An:* "Christoph Valentin" <christoph.valentin at gmx.at>
> *Cc:* "X3D Graphics public mailing list" <x3d-public at web3d.org>
> *Betreff:* Re: [x3d-public] How many DoF with H-Anim
> First identify the LOA 0-5.
>
> I think any geometry is acceptable.
>
> Good luck, problem needs more definition.
>
> John
>
> John
> On Mon, Dec 28, 2020 at 8:48 PM Christoph Valentin <
> christoph.valentin at gmx.at> wrote:
>
>> Hi all,
>>
>> Is there a rule of thumb, about how many degrees of freedom are available
>> with an average H-Anim character?
>>
>> How many bytes will it take to store/transmit the complete state of a
>> H-Anim character in binary form? 80? 150? 300?
>>
>> Thanks for any hint.
>>
>> Trying to estimate the protocol overhead, if using RTP / SCTP.
>>
>> Christoph
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>
>
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