[x3d-public] Fwd: Wrrog default HAnimMotion.channels
John Carlson
yottzumm at gmail.com
Fri Jun 19 19:52:40 PDT 2020
I think what you’re suggesting is expanding the use of the Motion nodes
beyond HAnim?
---------- Forwarded message ---------
From: J. Scheurich <mufti11 at web.de>
Date: Fri, Jun 19, 2020 at 3:20 AM
Subject: [x3d-public] Wrrog default HAnimMotion.channels
To: X3D Graphics public mailing list <x3d-public at web3d.org>
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD1/Part01/components/hanim.html#HAnimMotion
HAnimMotion : X3DChildNode {
SFString [in,out] channels []
Shuldnt it be
AnimMotion : X3DChildNode
SFString [in,out] channels ""
as in
https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObject
*interface Motion {*
....
string channels ""
so long
MUFTI
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