[x3d-public] Finding more than one use of a DEF in VRML

GPU Group gpugroup at gmail.com
Wed Mar 25 19:30:16 PDT 2020


If the generators are good that will help.
There was a tool MakeHumanoid2 that's fun to use for static figures - you
adjust with slidebars gender, age, muscle, weight, ... to get your skin.
But I didn't see an x3d exporter for it, or an HAnim2 skelitzer to go with
it.
I hereby assign to you John.
Also should browsers have a default internal human, like we have teapot?
-Doug

On Wed, Mar 25, 2020 at 8:23 PM John Carlson <yottzumm at gmail.com> wrote:

> What if I want to convert VRML to XML for the Annex A HAnim 2.0 standard,
> using a community tool, and the number of DEFs goes up by 1-2 orders of
> magnitude?   Shouldn't there be a validator for the converter? (not just me
> putzing around with files).
>
> On Wed, Mar 25, 2020 at 9:19 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> We also want to present good scenegraphs in our standards.
>>
>> On Wed, Mar 25, 2020 at 9:17 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Yeah, but 80 DEF's with same value (see other thread).   Please!
>>>
>>> That's why I'm looking for a validator or something that can throw a
>>> warning.
>>>
>>> I believe double DEFs are not allowed within the same namespace.
>>>
>>> John
>>>
>>> On Wed, Mar 25, 2020 at 9:12 PM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>> Chisel? "it was simply put in the public domain by Trapezium when they
>>>> folded many years ago. They didn¹t specify any license" - Louka
>>>> http://dug9.users.sourceforge.net/web3d/temp/chisel-src.zip
>>>> But I suspect double-deffing isn't illegal. I think I've been through
>>>> it, and different browsers honored the first or last definition.
>>>> -Doug
>>>>
>>>> On Wed, Mar 25, 2020 at 7:43 PM John Carlson <yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> That is, more than one DEF with the same value.
>>>>>
>>>>> I realize that separate PROTOs may have the same DEF due to
>>>>> namespaces.   Unfortunately writing a Unix script to find this takes
>>>>> massive brain power.
>>>>>
>>>>> John
>>>>>
>>>>> On Wed, Mar 25, 2020 at 8:37 PM John Carlson <yottzumm at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> I’m not particular looking for a vrml parser unless it catches double
>>>>>> use of a DEF.
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> John
>>>>>>
>>>>>> I’m thinking my next project might be a VRML validator if there isn’t
>>>>>> one handy?  Anyone?
>>>>>>
>>>>>> I know I can translate VRML to XML.
>>>>>>
>>>>>> John
>>>>>>
>>>>>> On Wed, Mar 25, 2020 at 3:38 PM John Carlson <yottzumm at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Say, where is a VRML Validator? !!!!
>>>>>>>
>>>>>>> On Wed, Mar 25, 2020 at 3:33 PM John Carlson <yottzumm at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I will download X3D-Edit and do some validation on the files, or go
>>>>>>>> to the validation site @ savage
>>>>>>>>
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>>>>>
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