[x3d-public] Umm. What's this? HAnim?

John Carlson yottzumm at gmail.com
Mon Apr 12 15:17:45 PDT 2021


I got this sub-c++ idea from Tim Sullivan @ Independence Technologies.

I think that Cameron Browne has something similar with class grammars.

But yeah, programming using x3d.py is probably the best thing yet.   I
believe there is X3dToPython.xslt if you want to start with XML.

Enjoy!

On Mon, Apr 12, 2021 at 5:02 PM John Carlson <yottzumm at gmail.com> wrote:

> When we discovered we couldn’t translate between programming languages, we
> developed transfer languages.   When we couldn’t translate between transfer
> languages, we punted.   My point is to use a large enough subset of a
> programming language as a transfer language.
>
> In a previous life, I wrote a sub-c++ to relational converter and vica
> versa, so I know it’s possible.   We have X3dToJava.xslt which does
> something similar.
>
> Jump on the bandwagon!  At least look at programming in x3d.py if you
> don’t like typing. You may be pleasantly surprised.
>
> On Mon, Apr 12, 2021 at 2:21 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>>
>>
>>    - Right toes?
>>
>>
>>
>> Correct, John, those are the righties, r_..._tip ehsuh in order, biggie
>> to smallie, of a silly old rhyme.
>>
>> You wiggle each and say what each piddy do, then laugh when all are home
>> safe, then do the l_ piddy ehsuh, read or look at the sky, then peaceful
>> sleep.
>>
>> This is when I was making skin points and triangles mainly from hanim V1
>> sites, using mainly V1 annex A hanim example humanoid dimensions for kicker
>> skin geometry. HAnim V2 adds all the toe tips, not only stayedhome.
>>
>>
>>
>> You can look at the input vrml classic before inline comment mangling of
>> its conversion to .x3d then back again to .x3dv.
>>
>> As shown here, the order of those #description items should exactly
>> correspond to the order of points in the Humanoid skin field, for
>> documentation of the meaning of each SF in the MF.
>>
>>
>>
>> https://youtu.be/T6MJ3s_a3HM?t=140
>>
>>
>>
>> To me, a giant contribution would be to account for the apparent
>> inability for use of the inline field comment available in .x3dv classic,
>> but not in .x3d xml, except as honored remains serialized as xml comments
>> down at the end. Me still thankful and respectful of the work to save the
>> keystrokes, but now, how to maintain ordered context in this special case
>> transcoding?
>>
>> Maybe, at least a notation that:
>>
>> Hey, if your vrml style uses inline comments inside a field, like points,
>> for instance, like, in this archaic user code,
>>
>> then the xmlization will result in … (…).
>>
>> Very predictably done in x3d conforming tools.
>>
>> So please don’t be surprized when you get xmlized.
>>
>>
>>
>> Thanks for all your attention to this stuff, John. I’ll send an actual
>> latest version of that if …
>>
>> All Best Fun with the Humanoid,
>>
>> Joe
>>
>>
>>
>> *From: *John Carlson <yottzumm at gmail.com>
>> *Sent: *Sunday, April 11, 2021 9:37 PM
>> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
>> *Subject: *[x3d-public] Umm. What's this? HAnim?
>>
>>
>>
>> #385 added at r_piggywenttomarket_tip #386 added at
>>
>> r_piggystayedhome_tip #387 added at r_piggyateroastbeef_tip #388 added
>>
>> at r_piggyhadnone_tip #389 added at
>>
>> r_piggyranallthewayhomeweeweeweeweeweeweeweeweeweewee_tip
>>
>>
>>
>>
>>
>> Right toes?
>>
>>
>>
>>
>>
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>>
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>>
>>
>
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