[x3d-public] Umm. What's this? HAnim?

John Carlson yottzumm at gmail.com
Mon Apr 12 15:25:13 PDT 2021


Compare this to VRML:

https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/python/examples/HelloWorld.py



On Mon, Apr 12, 2021 at 5:17 PM John Carlson <yottzumm at gmail.com> wrote:

> I got this sub-c++ idea from Tim Sullivan @ Independence Technologies.
>
> I think that Cameron Browne has something similar with class grammars.
>
> But yeah, programming using x3d.py is probably the best thing yet.   I
> believe there is X3dToPython.xslt if you want to start with XML.
>
> Enjoy!
>
> On Mon, Apr 12, 2021 at 5:02 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> When we discovered we couldn’t translate between programming languages,
>> we developed transfer languages.   When we couldn’t translate between
>> transfer languages, we punted.   My point is to use a large enough subset
>> of a programming language as a transfer language.
>>
>> In a previous life, I wrote a sub-c++ to relational converter and vica
>> versa, so I know it’s possible.   We have X3dToJava.xslt which does
>> something similar.
>>
>> Jump on the bandwagon!  At least look at programming in x3d.py if you
>> don’t like typing. You may be pleasantly surprised.
>>
>> On Mon, Apr 12, 2021 at 2:21 PM Joseph D Williams <joedwil at earthlink.net>
>> wrote:
>>
>>>
>>>
>>>    - Right toes?
>>>
>>>
>>>
>>> Correct, John, those are the righties, r_..._tip ehsuh in order, biggie
>>> to smallie, of a silly old rhyme.
>>>
>>> You wiggle each and say what each piddy do, then laugh when all are home
>>> safe, then do the l_ piddy ehsuh, read or look at the sky, then peaceful
>>> sleep.
>>>
>>> This is when I was making skin points and triangles mainly from hanim V1
>>> sites, using mainly V1 annex A hanim example humanoid dimensions for kicker
>>> skin geometry. HAnim V2 adds all the toe tips, not only stayedhome.
>>>
>>>
>>>
>>> You can look at the input vrml classic before inline comment mangling of
>>> its conversion to .x3d then back again to .x3dv.
>>>
>>> As shown here, the order of those #description items should exactly
>>> correspond to the order of points in the Humanoid skin field, for
>>> documentation of the meaning of each SF in the MF.
>>>
>>>
>>>
>>> https://youtu.be/T6MJ3s_a3HM?t=140
>>>
>>>
>>>
>>> To me, a giant contribution would be to account for the apparent
>>> inability for use of the inline field comment available in .x3dv classic,
>>> but not in .x3d xml, except as honored remains serialized as xml comments
>>> down at the end. Me still thankful and respectful of the work to save the
>>> keystrokes, but now, how to maintain ordered context in this special case
>>> transcoding?
>>>
>>> Maybe, at least a notation that:
>>>
>>> Hey, if your vrml style uses inline comments inside a field, like
>>> points, for instance, like, in this archaic user code,
>>>
>>> then the xmlization will result in … (…).
>>>
>>> Very predictably done in x3d conforming tools.
>>>
>>> So please don’t be surprized when you get xmlized.
>>>
>>>
>>>
>>> Thanks for all your attention to this stuff, John. I’ll send an actual
>>> latest version of that if …
>>>
>>> All Best Fun with the Humanoid,
>>>
>>> Joe
>>>
>>>
>>>
>>> *From: *John Carlson <yottzumm at gmail.com>
>>> *Sent: *Sunday, April 11, 2021 9:37 PM
>>> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
>>> *Subject: *[x3d-public] Umm. What's this? HAnim?
>>>
>>>
>>>
>>> #385 added at r_piggywenttomarket_tip #386 added at
>>>
>>> r_piggystayedhome_tip #387 added at r_piggyateroastbeef_tip #388 added
>>>
>>> at r_piggyhadnone_tip #389 added at
>>>
>>> r_piggyranallthewayhomeweeweeweeweeweeweeweeweeweewee_tip
>>>
>>>
>>>
>>>
>>>
>>> Right toes?
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>>
>>> x3d-public mailing list
>>>
>>> x3d-public at web3d.org
>>>
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>>
>>>
>>
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