[x3d-public] Should Appearance material be an SFNode (current) or MFNode? see backTexture
John Carlson
yottzumm at gmail.com
Sat Apr 17 17:33:36 PDT 2021
These two files also appear to have 2 Material Appearance without
containerFields:
https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimation.html
https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SingleAudio.html
That's all for now. Time for another test cycle.
John
On 4/17/21 6:08 PM, John Carlson wrote:
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannelsIndex.html
>
>
> Needs containerField's for its two Material Appearance. I haven't
> checked the other two files for containerFields
>
>
> John
>
> On 4/17/21 5:55 PM, Don Brutzman wrote:
>> Looks like your specification reference is out of date. Please use
>> current X3D4 Committee Draft (CD) so that we are proofing the new spec.
>>
>> * X3D4 CD Architecture > Shape Component > 12.4.2 Appearance
>> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD/Part01/components/shape.html#Appearance
>>
>>
>> Hmmm, looks like a significant spec error, backMaterial missing??
>>
>> Appearance : X3DAppearanceNode {
>> SFNode [in,out] acousticProperties NULL
>> [AcousticProperties]SFFloat [in,out] alphaCutoff 0.5
>> [0,1]SFString [in,out] alphaMode "AUTO" ["AUTO", "OPAQUE",
>> "MASK", "BLEND"]SFNode [in,out] backMaterial NULL
>> [X3DOneSidedMaterialNode]
>> SFNode [in,out] fillProperties NULL [FillProperties]
>> SFNode [in,out] lineProperties NULL [LineProperties]
>> SFNode [in,out] material NULL [X3DMaterialNode]
>> SFNode [in,out] metadata NULL [X3DMetadataObject]
>> SFNode [in,out] pointProperties NULL [PointProperties]
>> MFNode [in,out] shaders [] [X3DShaderNode]
>> SFNode [in,out] texture NULL [X3DTextureNode]
>> SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
>> }
>>
>> Actually just a line-spacing error, notice how first field is a
>> run-on line. Corrected:
>>
>> Appearance : X3DAppearanceNode {
>> SFNode [in,out] acousticProperties NULL [AcousticProperties]
>> SFFloat [in,out] alphaCutoff 0.5 [0,1]
>> SFString [in,out] alphaMode "AUTO" ["AUTO", "OPAQUE",
>> "MASK", "BLEND"]
>> SFNode [in,out] backMaterial NULL [X3DOneSidedMaterialNode]
>> SFNode [in,out] fillProperties NULL [FillProperties]
>> SFNode [in,out] lineProperties NULL [LineProperties]
>> SFNode [in,out] material NULL [X3DMaterialNode]
>> SFNode [in,out] metadata NULL [X3DMetadataObject]
>> SFNode [in,out] pointProperties NULL [PointProperties]
>> MFNode [in,out] shaders [] [X3DShaderNode]
>> SFNode [in,out] texture NULL [X3DTextureNode]
>> SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
>> }
>>
>> Note that Appearance can have both <Material
>> containerField='material'/> and <Material
>> containerField='backMaterial'/> for front and back material definitions.
>>
>> On 4/15/2021 11:53 PM, John Carlson wrote:
>>> Indeed, Appearance material is an SFNode, not an MFNode in X3DV4.
>>> What do you think?
>>
>> So yes, /material/ field is an SFNode and yes, in X3D4 your
>> Appearance might legally have two Material nodes if one is assigned
>> as containerField='backMaterial' for 2-sided texturing.
>>
>> I have added this formatting problem as Mantis issue 1357 to ensure
>> that it is resolved properly.
>>
>> all the best, Don
More information about the x3d-public
mailing list