[x3d-public] Should Appearance material be an SFNode (current) or MFNode? see backTexture
Don Brutzman
brutzman at nps.edu
Sun Apr 18 15:22:37 PDT 2021
John, thanks for the bug report.
Efi, the following example scenes appear to have duplicate Material nodes. Hoping you can correct your master versions.
<Appearance>
<Material diffuseColor='0.345 0.345 0.882'/>
<Material ambientIntensity='0.0933' diffuseColor='1 1 1' shininess='0.51' specularColor='0.46 0.46 0.46'/>
</Appearance>
Given distinct attribute values, perhaps the nodes simply got split inadvertently.
On 4/17/2021 5:33 PM, John Carlson wrote:
>
> These two files also appear to have 2 Material Appearance without
> containerFields:
* https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SingleAudio.html
* https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimation.html
> That's all for now. Time for another test cycle.
>
> John
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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