[x3d-public] Should Appearance material be an SFNode (current) or MFNode? see backTexture

Don Brutzman brutzman at nps.edu
Sun Apr 18 15:22:37 PDT 2021


John, thanks for the bug report.

Efi, the following example scenes appear to have duplicate Material nodes.  Hoping you can correct your master versions.

<Appearance>
   <Material diffuseColor='0.345 0.345 0.882'/>
   <Material ambientIntensity='0.0933' diffuseColor='1 1 1' shininess='0.51' specularColor='0.46 0.46 0.46'/>
</Appearance>

Given distinct attribute values, perhaps  the nodes simply got split inadvertently.

On 4/17/2021 5:33 PM, John Carlson wrote:
> 
> These two files also appear to have 2 Material Appearance without
> containerFields:

* https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SingleAudio.html

* https://x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/SpatialAudioCameraAnimation.html

> That's all for now.  Time for another test cycle.
> 
> John

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



More information about the x3d-public mailing list