[x3d-public] X3DUOM is part of X3DJSAIL

John Carlson yottzumm at gmail.com
Thu Apr 29 22:53:48 PDT 2021


Joe,

check this out:

https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/util/x3duom/package-summary.html

John

On 4/29/21 6:16 PM, Joseph D Williams wrote:
>
> Hi John,
>
> > X3DJSAIL seems to have an X3DUOM programmer's interface,
>
> The x3d programming interface is called the SAI and has two features. 
> First, the external sai which can, under control of an external host 
> of connection, can create and interface with scene(s) using exactly 
> the same x3d user code as Second, the internal sai which can create 
> and control the scene by direct interface with the scene graph and 
> interface with the external host or connection, and so on or 
> vice-versa. So, I guess, if sail generates or supports code that can 
> use the ‘external’ sai controls and/or generate or support code that 
> can be used as an internal Script node then the sail can implement x3d 
> sai behaviors using x3d object model.
>
> Joe
>
> *From: *John Carlson <mailto:yottzumm at gmail.com>
> *Sent: *Thursday, April 29, 2021 2:05 AM
> *To: *X3D Graphics public mailing list <mailto:x3d-public at web3d.org>
> *Subject: *[x3d-public] X3DUOM is part of X3DJSAIL
>
> I'm not sure if I should announce this or not, but here goes!
>
> X3DJSAIL seems to have an X3DUOM programmer's interface, so potentially,
>
> one wouldn't have to touch XML at all, just Java (not sure about Python
>
> at this point).  Right now, most of the code is generated from JAXB, but
>
> I could see more possibilities if code could be weaved (ala Aspects), or
>
> subclassed.  For example, one could write a Java program to generate
>
> JSON schemas or ... my mind's brain dead for tonight, I'll let other
>
> people chime in for uses of a Java-based X3DUOM programmer interface.
>
> Goodnight everyone!
>
> John
>
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