[x3d-public] Mantis issue resolution request

Michalis Kamburelis michalis.kambi at gmail.com
Tue Aug 3 02:19:14 PDT 2021


Don,

I see you fixed this in
https://github.com/Web3DConsortium/X3D/commit/40b250be3a341f16614bab045849f78c4f28c042
-- thank you, this is exactly what we needed.

Good catch with "TextureProperties.textureCompression" -- indeed it
deserved a similar change (to be "DEFAULT" by default), this is perfect.

Regards,
Michalis

śr., 28 lip 2021 o 00:51 Michalis Kamburelis <michalis.kambi at gmail.com>
napisał(a):

> Not (yet) :)
>
> I proposed there a change:
>
> The default "TextureProperties.magnificationFilter" and
> "TextureProperties.minificationFilter" values should change. Right now they
> are "FASTEST" by default, they should be "DEFAULT" by default (which means
> "use browser default" and is actually sensible in all browsers).
>
> Reason:
>
> Right now, adding a TextureProperties to a texture node is a little trap:
> you need to remember to *almost always* set
> TextureProperties.magnificationFilter and
> TextureProperties.minificationFilter. Otherwise, they are by default
> "FASTEST", which means "nearest" or "closest",and there's a high chance
> that you degraded your texture quality by accident.
>
> All sensible modern 3D viewers (X3D browsers and everything else) use by
> default bilinear or trilinear (with automatic mipmaps) filtering, and that
> is good.
>
> E.g.
>
> - you want to set anisotropic filtering
> - so you add TextureProperties to the texture node, which is the only way
> to get anisotropic filtering in X3D
> - and you fill TextureProperties.anisotropicDegree, leaving the rest of
> TextureProperties at default values
>
> Effect? Yes, you set anisotropic filtering, but you also accidentally made
> your texture use "FASTEST" (aka nearest, closest) filtering.
>
> Regards,
> Michalis
>
> wt., 27 lip 2021 o 20:27 Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> napisał(a):
>
>> Hi Michalis, we are reviewing Mantis issues
>>
>>
>>
>>    - 0000479: 18.4.9 TextureProperties - Ambiguous Definitions - Web3D
>>    MantisBT <https://www.web3d.org/member-only/mantis/view.php?id=479>
>>    - https://www.web3d.org/member-only/mantis/view.php?id=479
>>
>>
>>
>> Is this resolved to your satisfaction?
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>>
>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210803/ca6d8e6d/attachment.html>


More information about the x3d-public mailing list