[x3d-public] JinLOA4's. Alert errors

John Carlson yottzumm at gmail.com
Mon Dec 20 01:30:48 PST 2021


I encourage you to put this X3D into the x3d validator:

https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4Canonical.xml

I will do similar with the JSON.

Thanks!

John

On 12/20/21 03:20, John Carlson wrote:
>
> Joe, I can't show you the output of the X3D Validator from my phone.  
> I will try to load the archive one into my browser on my desktop 
> now.   Then I will capture text as best I can and forward that to you.
>
>
> John
>
> On 12/19/21 17:39, Joseph D Williams wrote:
>>
>> https://coderextreme.net/X3DJSONLD/src/main/html/index.html
>>
>> Many windows and options so OK, that is fine. I saw six of the same 
>> Jin model and they all will yaw forever in a given pitch and roll 
>> axis rotation when touched from some -+ or +- x axis swipe.  New 
>> navigation type?
>>
>> Are errors skeleton hierarchy or object names? Then later, I saw 
>> Flipper and he could have but does not need the loa4 foot joint model.
>>
>> I am interested only in the skeleton not geometry.
>>
>> First, in knowing that this JinLOA4 skeleton from the current hanim 
>> example archives in canonical x3d is fully validated for hanim2 loa4 
>> skeleton hierarchy and Joint, Segment, Site names according to best 
>> documentation. If so, this gives the current best hanim2 loa4 
>> skeleton example we have. It needs to be used as one reference to 
>> update current hanim2 user code in Annex A.
>>
>> Next, to transform Jin example loa4 Humanoid skeleton Joint center 
>> values to align with legacy hanim2 Annex A example humanoid 
>> ’standard’ default human space.
>>
>> Please notice Jin user code scale='0.0225 0.0225 0.0225' of the 
>> Humanoid. Since that x y z scaling is intended to transform the Jin 
>> character into ‘standard’ x3d hanim Humanoid space, compare those 
>> values with the existing legacy ‘informational’ values. Importantly, 
>> inform consideration of determining Joint center values for Joint 
>> objects added in hanim2 but not yet fully represented in the Part 1 
>> Annex A tables and user code.
>>
>> https://www.web3d.org/documents/specifications/19774-1/V2.0/index.html
>>
>> Annex A needs update.
>>
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4Index.html
>>
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4Canonical.xml
>>
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4.json
>>
>> Thanks,
>>
>> Joe
>>
>> .
>>
>> *From: *John Carlson <mailto:yottzumm at gmail.com>
>> *Sent: *Saturday, December 18, 2021 3:59 PM
>> *To: *Joseph D Williams <mailto:joedwil at earthlink.net>; X3D Graphics 
>> public mailing list <mailto:x3d-public at web3d.org>
>> *Subject: *Re: JinLOA4's. Alert errors
>>
>> Here are errors thrown from loading ../data/JinLOA4.json into 
>> https://coderextreme.net/X3DJSONLD/src/main/html/index.html
>>
>> Or if you prefer, XML:
>>
>> https://coderextreme.net/X3DJSONLD/src/main/html/jinloa4x3d.html
>>
>> Brought to you by X3DJSONLD!
>>
>> On 12/18/21 16:11, John Carlson wrote:
>> > If at first you don't succeed, reload!
>> >
>> >
>> > John
>> >
>> > On 12/18/21 16:08, John Carlson wrote:
>> >> Joe, any of these suit you?
>> >>
>> >> https://coderextreme.net/X3DJSONLD/src/main/html/jinloa4.html
>> >>
>> >> Sorry they're in JSON.
>> >>
>> >> Notice the difference in height.
>> >>
>> >> John
>> >>
>>
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