[x3d-public] Facebook group was: Web3D/X3D zoom channel

GL info at 3dnetproductions.com
Thu Feb 11 18:05:58 PST 2021


In that line of thoughts, I like to mention about the Web3D user operated support group that we have on Facebook for about 1-1/2 year. Many here already know, but since a formal announcement was never made, I suspect more Web3D enthusiasts would like to join and help spread the word about X3D. We touch on subjects that may be considered out-of-scope for the mailing list, but we also see examples of Web3D scene and world constructions, videos and topics related to 3D and VR in general, etc.

https://www.facebook.com/groups/web3d


P.S. Not an official Web3D Consortium group.

GL 


> -----Original Message-----
> From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of John
> Carlson
> Sent: Thursday, February 11, 2021 8:24 AM
> To: X3D Graphics public mailing list
> Subject: [x3d-public] Web3D/X3D zoom channel
> 
> Can we create a Web3D zoom channel which is always open?  The feature
> looks promising, but I can't see if it costs or not.
> 
> Sometimes it would be great just to chat, without using emails, members
> and invited experts only, I would assume.
> 
> I know there's slash, but I'm not sure that got much uptake.
> 
> I agree that email can be very effective, and it's recordable,
> archivable and searchable.   We also want X3D to be as useful as email,
> I would think.
> 
> Proposed new motto:
> 
> "X3D - Extensible 3D graphics...and as useful and easy as email"
> 
> What does this mean?
> 
> 1. composibility.   We can compose X3D in many ways.    With shapes,
> videos and text.
> 
> 2. editablity.  We can change our and other's submissions easily, with
> credits. No vendor lockin, like a NSN node.  Authors may authorized or
> deny use.
> 
> 3. communicability.   X3D can be sent over any transport medium.
> 
> 4.  realtime.  We rely on fast networks for world downloads, but also
> rely on caches for extra speed.
> 
> John
> 
> 
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> x3d-public at web3d.org
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