[x3d-public] Web3D/X3D zoom channel

Don Brutzman brutzman at nps.edu
Thu Feb 11 17:04:57 PST 2021


Thanks for great suggestion, I passed it along to Web3D Communications Team.

Of note is that Web3D is a member-driven organization, with value propositions (like yours) steadily improving.

* Join Web3D
   https://www.web3d.org/join


On 2/11/2021 6:09 AM, Michalis Kamburelis wrote:
> 
> I second that, and I wold even change """members and invited experts
> only""" -> into """anyone that wants to talk""". Let this be a
> companion channel to the x3d-public, where people can join at anytime.
> 
> At my company and Castle Game Engine we're using Discord which gives
> such feature (audio+video channel for all) just for free. Google Meet
> also works great, and anyone can create a conversation at any time
> with just one click (we buy it with GSuite, but the basic
> functionality is free).
> 
> If Zoom gives such functionality for free too, let's create such
> channel and make the link visible somewhere.
> 
> Regards,
> Michalis
> 
> czw., 11 lut 2021 o 14:25 John Carlson <yottzumm at gmail.com> napisał(a):
>>
>> Can we create a Web3D zoom channel which is always open?  The feature
>> looks promising, but I can't see if it costs or not.
>>
>> Sometimes it would be great just to chat, without using emails, members
>> and invited experts only, I would assume.
>>
>> I know there's slash, but I'm not sure that got much uptake.
>>
>> I agree that email can be very effective, and it's recordable,
>> archivable and searchable.   We also want X3D to be as useful as email,
>> I would think.
>>
>> Proposed new motto:
>>
>> "X3D - Extensible 3D graphics...and as useful and easy as email"
>>
>> What does this mean?
>>
>> 1. composibility.   We can compose X3D in many ways.    With shapes,
>> videos and text.
>>
>> 2. editablity.  We can change our and other's submissions easily, with
>> credits. No vendor lockin, like a NSN node.  Authors may authorized or
>> deny use.
>>
>> 3. communicability.   X3D can be sent over any transport medium.
>>
>> 4.  realtime.  We rely on fast networks for world downloads, but also
>> rely on caches for extra speed.
>>
>> John
>>
>>
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>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> 
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all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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