[x3d-public] DISWebGateway

John Carlson yottzumm at gmail.com
Tue Feb 23 04:08:32 PST 2021


For standards, I am assuming you mean verb standards (walk, scratch 
head, run).


John

On 2/23/21 6:04 AM, GL wrote:
> John Carlson wrote:
>> So.  What's next on our requirements list for multiuser X3D? Better
>> avatars?  Avatar downloading from user site?  I think Gina would go for
>> that, based on a facebook post.
>
> Avatar compliance is what comes to mind. It is one thing to build an avatar, but will it work as intended? Things like scripted gestures must be correctly understood and implemented in the avatar, the world in which it lives and also the MU server.
>
> Among other considerations, the JavaScript library in use by the 3D browser for the Scene Authoring Interface (SAI) must be capable of running all of the scripts involved (this is not a given. what works in one browser may not work with a different one). Add HAnim and the complexity increases significantly. In addition, if you happen to be working with the External Authoring Interface (EAI), then your avatar may be from a completely different planet.
>
> I am pushing for what's been called a NetworkSensor node as a starting point to help solve some of these issues, by providing naming conventions for interconnecting multiuser avatar variables and field values.
>
> We need avatar standards. It is clear that downloading/using third party avatars does require conformance assessment and testing for each particular application. But if we had standards, the chances of having them work with different systems would be much greater.
>
> GL
>
>
> ________________________________________________________
> * * * Interactive Multimedia - Internet Management * * *
>    * *  Virtual Reality -- Application Programming  * *
>      *   3D Net Productions  3dnetproductions.com   *
>
>
>



More information about the x3d-public mailing list