[x3d-public] alphaChannel accessType inputOutput?
Don Brutzman
brutzman at nps.edu
Wed Jan 27 09:49:27 PST 2021
Proposed alphaChannel field signature follow.
Appearance {
... all normal Appearance fields ...
SFString [] alphaChannel "AUTO" # "AUTO", "NONE", "TEST" or "BLENDING"
}
The syntax "[]" indicates accessType initializeOnly.
Michalis, is it possible to have "[in out]" accessType inputOutput? This wont' be a commonly used feature, and might not be super performant, but there is a use case. Modifying this value can let authors compare techniques and might also provide end users with a visualization technique (discerning subtle texture features as they are applied to geometry).
Thanks for considering this possibility.
On 1/24/2021 10:33 AM, Don Brutzman wrote:
> 2. Khronos feedback comments: path forward
>
> a. Immediate response to change X3D4 specification
>
> Helpful deficiency feedback during ballot period regarding alphaChannel for Appearance.
>
> [2.1] Specify alpha channel treatment (field alphaChannel for Appearance)
> https://castle-engine.io/x3d_implementation_shape_extensions.php#section_ext_alpha_channel
>
> Please see email report by Don McCurdy and response by Michalis Kamburelis.
>
> [2.2] [x3d-public] [x3d] Spec Comment by on 19775-1: X3D Architecture - V4.0; add Appearance alpha channel for consistency with glTF
> https://web3d.org/pipermail/x3d-public_web3d.org/2021-January/014569.html
>
> Initial placeholder has been added to github specification and Michalis will continue with prose next week. If one more week is needed to finish, we will allow that.
>
> Needed clarification: default value "AUTO" means that other requirements in the specification are handled without change.
>
> This is implemented (or nearly done) in Castle Game Engine. How about assessment by other browsers: X_ITE, X3DOM, FreeWrl?
>
> Tracking as
>
> [2.3] Mantis 1340, add Appearance alpha channel for consistency with glTF
> https://www.web3d.org/member-only/mantis/view.php?id=1340
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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