[x3d-public] This is why we need a good scenegraph fuzzer (not only for fuzz testing, but for translation).
John Richardson
warthogale at aol.com
Sat Jan 30 15:36:19 PST 2021
Virtual Augmented Reality Salutations,
I can suggest OWASP for application fuzzing. Not originally designed for 3-D applications and scenegraph websites. So your mileage may vary.
This suggestion is from an web IA perspective so trying to figure out ways to crash scenegraphs randomly for testing [my definition of fuzzing] would equal some assembly required.
John
-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
To: X3D Graphics public mailing list <x3d-public at web3d.org>
Sent: Fri, Jan 29, 2021 6:33 pm
Subject: Re: [x3d-public] This is why we need a good scenegraph fuzzer (not only for fuzz testing, but for translation).
Note that they generate from
1. Library
2. Instruction Set Architecture
3. Complexity
I will look up how to generate from complexity, if not attractors.
John
On 1/29/21 8:06 PM, John Carlson wrote:
> This is why we need a good scenegraph fuzzer for fuzz testing, for
> improving our validators and translations.
>
>
> I suggest an approach similar to "No Man's Sky" for fuzzing, as
> documented in conference videos on YouTube. But it may be worth
> approaching FaceBook for their fuzzer, since it's more language based
> (unless you consider the universe written in a language).
>
>
> https://www.marktechpost.com/2021/01/28/facebook-ai-introduces-n-bref-a-neural-based-decompiler-framework/
>
>
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