[x3d-public] Sound and Audio in a destructible environment

John Carlson yottzumm at gmail.com
Wed Jun 9 14:50:37 PDT 2021

Well, I’ve been looking online and it looks like Unity combines particle
systems with sound for collisions.   Will X3D4 have this?

On Wed, Jun 9, 2021 at 11:01 AM John Carlson <yottzumm at gmail.com> wrote:

> It’s not that time of year, but perhaps I can get something ready by Web3d
> 2021.
> Here’s my proposal:  Walk through a bunch of dead leaves and hear the
> sound and do physics on breaking of leaves.
> I’m guessing some kind of IndexedFaceSet for the leaves, but I’m unsure
> whether I should do rigid body physics or particle physics, or a new kind
> of physics computation for breaking up leaves into smaller pieces.
> The sound can probably be done by sampling?
> John
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