[x3d-public] Sound and Audio in a destructible environment

Joseph D Williams joedwil at earthlink.net
Fri Jun 11 15:51:16 PDT 2021

Not sure if x2d does collision with particles. If collision, certainly can generate sound event.

From: John Carlson
Sent: Wednesday, June 9, 2021 2:51 PM
To: X3D Graphics public mailing list
Subject: Re: [x3d-public] Sound and Audio in a destructible environment

Well, I’ve been looking online and it looks like Unity combines particle systems with sound for collisions.   Will X3D4 have this?

On Wed, Jun 9, 2021 at 11:01 AM John Carlson <yottzumm at gmail.com> wrote:
It’s not that time of year, but perhaps I can get something ready by Web3d 2021.

Here’s my proposal:  Walk through a bunch of dead leaves and hear the sound and do physics on breaking of leaves.

I’m guessing some kind of IndexedFaceSet for the leaves, but I’m unsure whether I should do rigid body physics or particle physics, or a new kind of physics computation for breaking up leaves into smaller pieces.

The sound can probably be done by sampling?


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