[x3d-public] CubeMap Textures in X3DJSAIL. Breaking bug! Looks like a problem with handleFieldSynonyms().

John Carlson yottzumm at gmail.com
Fri Jun 11 09:42:05 PDT 2021


Other places to check (not exhaustive):

DIS/DISEntityManager.java

I need a better way to search through files, it seems.

John

On 6/11/21 11:34 AM, John Carlson wrote:
> Here is a sample Java code which should be generated for 
> handleFieldSynonyms() in ComposedCubeMapTexture.java.   I hope the 
> XSLT will be straightforward, and other instances of 
> handleFieldSynonyms() will work okay.  I have only looked at a couple 
> of other instances of handleFieldSynonyms(), so we need a full review.
>
>
> John
>
>
>     private void handleFieldSynonyms()
>     {
>         String correctedContainerField;
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "back";
>         else correctedContainerField = "backTexture";
>
>         if      (getBackTexture() != null)
>                  ((X3DConcreteNode) 
> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getBackTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "bottomi";
>         else correctedContainerField = "bottomiTexture";
>
>         if      (getBottomTexture() != null)
>                  ((X3DConcreteNode) 
> getBottomTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getBottomTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "front";
>         else correctedContainerField = "frontTexture";
>
>         if      (getFrontTexture() != null)
>                  ((X3DConcreteNode) 
> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getFrontTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "left";
>         else correctedContainerField = "leftTexture";
>
>         if      (getLeftTexture() != null)
>                  ((X3DConcreteNode) 
> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getLeftTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "right";
>         else correctedContainerField = "rightTexture";
>
>         if      (getRightTexture() != null)
>                  ((X3DConcreteNode) 
> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getRightTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>         if (hasAncestorX3D() && 
> findAncestorX3D().getVersion().startsWith("3"))
>              correctedContainerField = "top";
>         else correctedContainerField = "topTexture";
>
>         if      (getTopTexture() != null)
>                  ((X3DConcreteNode) 
> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>         else if (getTopTextureProtoInstance() != null)
>                  ((X3DConcreteNode) 
> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>
>
>
> On 6/10/21 10:40 AM, John Carlson wrote:
>> Continuing bug report (apparent bug in ComposedCubeMapTexture.java, 
>> X3DJSAIL.  Note that the correctedContainerField variable value will 
>> always "back" or "backTexture".  I think it should be a possible 12 
>> different values (front, bottom, etc.), but with different corrected 
>> values based on which X3D version one is using.   So the first 8 or 
>> so lines make sense.  After that, pretty much nonsense. Perhaps one 
>> could copy lines 2-4 and replace the hard-coded strings with 
>> different hardcoded strings for each side of the cube.
>>
>> John
>>
>>
>> private void handleFieldSynonyms()
>>     {
>>         String correctedContainerField;
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "back";
>>         else correctedContainerField = "backTexture";
>>
>>         if      (getBackTexture() != null)
>>                  ((X3DConcreteNode) 
>> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getBackTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if      (getBottomTexture() != null)
>>                  ((X3DConcreteNode) 
>> getBottomTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getBottomTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if      (getFrontTexture() != null)
>>                  ((X3DConcreteNode) 
>> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getFrontTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if      (getLeftTexture() != null)
>>                  ((X3DConcreteNode) 
>> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getLeftTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if      (getRightTexture() != null)
>>                  ((X3DConcreteNode) 
>> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getRightTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if      (getTopTexture() != null)
>>                  ((X3DConcreteNode) 
>> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getTopTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>         }
>>
>> On 6/9/21 11:24 PM, Don Brutzman wrote:
>>> First, good news: today updated X3DUOM and X3DJSAIL build to support 
>>> HTML id attribute.  This should let you build and use your version, 
>>> instead of deployed version.
>>>
>>> Will deploy the new build of X3DJSAIL late tonight (replacement 
>>> update for the still-working prior build).
>>>
>>> Second, more good news, use of updated X3D-Edit helped finally 
>>> isolate an elusive bug in X3D Schematron.
>>>
>>> Third, more good news, this has led to a fixed X3D Validator. Test 
>>> reports welcome.
>>>
>>> * https://savage.nps.edu/X3dValidator
>>>
>>> Fourth, a request: hoping to look at your bug but it seems far too 
>>> confusing for me to follow, sorry.  Hoping a simpler case with 
>>> example might be possible.
>>>
>>> Of note: you should be able to use Netbeans Debug mode of your 
>>> source with visibility into the X3DJSAIL jar, so that should help 
>>> isolate the issue.
>>>
>>> Have also updated X3D XML Schema, DOCTYPE, X3D Validator, and X3D4 
>>> Tooltips.  This was a good improvement that uncovered some errate.
>>>
>>> TODO:  X3DPSAIL Python, X3D Ontology (turtle encoding), X3D-Edit 
>>> interface support.
>>>
>>> Thanks for all patience and progress.  Have fun with X3D!
>>>
>>>
>>>
>>> On 6/1/2021 9:41 PM, John Carlson wrote:
>>>>
>>>> So let's look at some of the products of X3DJSAIL and X3DJSONLD 
>>>> (either through Java or Node.js).  I backed out my change in the 
>>>> XML back to 3.3
>>>>
>>>>
>>>> ~/X3DJSONLD/src/main/data$ egrep ImageTexture ball.x3d ball.x3d.new 
>>>> ball.newPrettyPrint.intermediate.x3d ball.new.x3d
>>>>
>>>> [ this is the original XML file.   See the 6 different 
>>>> containerFields ]
>>>>
>>>> ball.x3d:                       <ImageTexture 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"' 
>>>> containerField="backTexture"/>
>>>> ball.x3d:                       <ImageTexture 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"' 
>>>> containerField="bottomTexture"/>
>>>> ball.x3d:                       <ImageTexture 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"' 
>>>> containerField="frontTexture"/>
>>>> ball.x3d:                       <ImageTexture 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"' 
>>>> containerField="leftTexture"/>
>>>> ball.x3d:                       <ImageTexture 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"' 
>>>> containerField="rightTexture"/>
>>>> ball.x3d:                       <ImageTexture 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"' 
>>>> containerField="topTexture"/>
>>>>
>>>>
>>>>
>>>> [ this is the XML after the JSON goes through X3DJSONLD.js. Notice 
>>>> that containerField names are preserved. ]
>>>>
>>>>
>>>> ball.x3d.new:<ComposedCubeMapTexture containerField="texture" 
>>>> DEF="texture"><ImageTexture containerField="backTexture" 
>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png""></ImageTexture> 
>>>>
>>>> ball.x3d.new:<ImageTexture containerField="bottomTexture" 
>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png""></ImageTexture> 
>>>>
>>>> ball.x3d.new:<ImageTexture containerField="frontTexture" 
>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png""></ImageTexture> 
>>>>
>>>> ball.x3d.new:<ImageTexture containerField="leftTexture" 
>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png""></ImageTexture> 
>>>>
>>>> ball.x3d.new:<ImageTexture containerField="rightTexture" 
>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png""></ImageTexture> 
>>>>
>>>> ball.x3d.new:<ImageTexture containerField="topTexture" 
>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png""></ImageTexture> 
>>>>
>>>>
>>>>
>>>> [ this is the intermediate output from X3DJSAIL Note a single 
>>>> containerField.  ]
>>>>
>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>> containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/> 
>>>>
>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>> containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/> 
>>>>
>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>> containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/> 
>>>>
>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>> containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/> 
>>>>
>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>> containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/> 
>>>>
>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>> containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/> 
>>>>
>>>>
>>>>
>>>> [ This is the output from Node.js/X3DJSAIL, I believe.  Note that 
>>>> the containerField's echo the above intermediate form. ]
>>>>
>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/> 
>>>>
>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/> 
>>>>
>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/> 
>>>>
>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/> 
>>>>
>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/> 
>>>>
>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/> 
>>>>
>>>>
>>>>
>>>> Note that if I call "setFront()" or "setFrontTexture()" I expect 
>>>> the containerField to be set.   So I wrote Java like this:
>>>>
>>>>
>>>> .addChild(new Transform()
>>>>            .addChild(new Shape()
>>>>              .setGeometry(new Sphere())
>>>>              .setAppearance(new Appearance()
>>>>                .setMaterial(new Material().setDiffuseColor(new 
>>>> float[] {0.7f,0.7f,0.7f}).setSpecularColor(new float[] 
>>>> {0.5f,0.5f,0.5f}))
>>>>                .setTexture(new 
>>>> ComposedCubeMapTexture().setDEF("texture")
>>>>                  .setBackTexture(new ImageTexture().setUrl(new 
>>>> MFString6().getArray()))
>>>>                  .setBottomTexture(new ImageTexture().setUrl(new 
>>>> MFString7().getArray()))
>>>>                  .setFrontTexture(new ImageTexture().setUrl(new 
>>>> MFString8().getArray()))
>>>>                  .setLeftTexture(new ImageTexture().setUrl(new 
>>>> MFString9().getArray()))
>>>>                  .setRightTexture(new ImageTexture().setUrl(new 
>>>> MFString10().getArray()))
>>>>                  .setTopTexture(new ImageTexture().setUrl(new 
>>>> MFString11().getArray())))
>>>>
>>>>
>>>> And Node.js like this:
>>>>
>>>>
>>>>            .addChild((new autoclass.Shape())
>>>>              .setGeometry((new autoclass.Sphere()))
>>>>              .setAppearance((new autoclass.Appearance())
>>>>                .setMaterial((new 
>>>> autoclass.Material()).setDiffuseColor(java.newArray("float", 
>>>> [java.newFloat(0.7), java.newFloat(0.7), 
>>>> java.newFloat(0.7)])).setSpecularColor(java.newArray("float", 
>>>> [java.newFloat(0.5), java.newFloat(0.5), java.newFloat(0.5)])))
>>>>                .setTexture((new 
>>>> autoclass.ComposedCubeMapTexture()).setDEF("texture")
>>>>                  .setBackTexture((new 
>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_back.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"]))) 
>>>>
>>>>                  .setBottomTexture((new 
>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_bottom.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"]))) 
>>>>
>>>>                  .setFrontTexture((new 
>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_front.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"]))) 
>>>>
>>>>                  .setLeftTexture((new 
>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_left.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"]))) 
>>>>
>>>>                  .setRightTexture((new 
>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_right.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"]))) 
>>>>
>>>>                  .setTopTexture((new 
>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_top.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"])))) 
>>>>
>>>>
>>>>
>>>> Here's what's normally done to get a backTexture.  These look 
>>>> fairly good, I haven't found a bug in these methods for the 
>>>> containerFields.
>>>>
>>>>          public ComposedCubeMapTexture setBackTexture( 
>>>> org.web3d.x3d.sai.Texturing.X3DTexture2DNode newValue)
>>>>          {
>>>>                  // set-newValue-validity-checks #0
>>>>                  backTexture = newValue;
>>>>                  if (newValue != null)
>>>>                  {
>>>>                          ((X3DConcreteElement) 
>>>> backTexture).setParent(this); // parentTest15
>>>> ((X3DConcreteNode)backTexture).setContainerFieldOverride("backTexture"); 
>>>>
>>>>                  }
>>>>                  if (backTextureProtoInstance != null)
>>>>                  {
>>>> backTextureProtoInstance.setParent(null); // housekeeping, clear 
>>>> prior object
>>>>                          backTextureProtoInstance = null;
>>>>                  }
>>>>                  return this;
>>>>          }
>>>>
>>>>
>>>> But I just found this.  Looks not very good at all, and potentially 
>>>> why we get 6 back containerFields or 6 backTexture containerFields:
>>>>
>>>> ComposedCubeMapTexture.java (from X3DJSAIL source, please code 
>>>> review this, thanks):
>>>>
>>>> private void handleFieldSynonyms()
>>>>      {
>>>>          String correctedContainerField;
>>>>          if (hasAncestorX3D() && 
>>>> findAncestorX3D().getVersion().startsWith("3"))
>>>>               correctedContainerField = "back";
>>>>          else correctedContainerField = "backTexture";
>>>>
>>>>          if      (getBackTexture() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>>>>          else if (getBackTextureProtoInstance() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>
>>>>          if      (getBottomTexture() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getBottomTexture()).setContainerFieldOverride(correctedContainerField); 
>>>>
>>>>          else if (getBottomTextureProtoInstance() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>
>>>>          if      (getFrontTexture() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>>>>          else if (getFrontTextureProtoInstance() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>
>>>>          if      (getLeftTexture() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>>>>          else if (getLeftTextureProtoInstance() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>
>>>>          if      (getRightTexture() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>>>>          else if (getRightTextureProtoInstance() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>
>>>>          if      (getTopTexture() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>>>>          else if (getTopTextureProtoInstance() != null)
>>>>                   ((X3DConcreteNode) 
>>>> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>          }
>>>>
>>>>
>>>>
>>>> If someone could at least confirm the bug, that would be cool.
>>>>
>>>> John
>>>>
>>>>
>>>>
>>>> On 5/28/21 2:08 PM, John Carlson wrote:
>>>>> I haven’t seen any validation problems when I changed the version 
>>>>> of the JSON file to 4.0, JSON parser errors started when I changed 
>>>>> the XML to 4.0.
>>>>>
>>>>> Hopefully that is clear.   My thinking is kind of muggy right now.
>>>>>
>>>>> John
>>>>>
>>>>>
>>>>>
>>>>> On Fri, May 28, 2021 at 10:56 AM Don Brutzman <brutzman at nps.edu 
>>>>> <mailto:brutzman at nps.edu>> wrote:
>>>>>
>>>>>     Thanks John.  Yes there are a few differences in field names 
>>>>> from X3D3 to X3D4, for improved object-model consistency.  
>>>>> Summarized at
>>>>>
>>>>>     * X3D Scene Authoring Hints: Field name changes planned for 
>>>>> improved consistency
>>>>> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges 
>>>>> <https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges> 
>>>>>
>>>>>
>>>>>     We should be able to confirm correctness of X3DUOM 3.3 next 
>>>>> week, am thinking that prior-version names/synonyms should be 
>>>>> something to include in X3DUOM 4.0 as well.
>>>>>
>>>>>
>>>>>     On 5/27/2021 11:12 PM, John Carlson wrote:
>>>>>     > Report (still on old version of X3DJSAIL):
>>>>>     >
>>>>>     > These files are the one's I'm trying to get translations 
>>>>> working for:
>>>>>     >
>>>>>     > /X3DJSONLD/src/main/data$ grep -l ComposedCubeMapTexture 
>>>>> *.x3d| grep -v new
>>>>>     >
>>>>>     > ball.x3d
>>>>>     > bubbles.x3d
>>>>>     > bub.x3d
>>>>>     > flowerproto.x3d
>>>>>     > flowers4.x3d
>>>>>     > flowers7.x3d
>>>>>     > flowers.x3d
>>>>>     > geo.x3d
>>>>>     > mirror2.x3d
>>>>>     > mirror.x3d
>>>>>     >
>>>>>     > Here are the JSON files that don't parse:
>>>>>     >
>>>>>     > ~/X3DJSONLD/src/main/data$ for i in *.json; do jsonlint $i 
>>>>> 2> /dev/null 1> /dev/null|| echo $i; done
>>>>>     > ball.new.json
>>>>>     > bubbles.new.json
>>>>>     > bub.new.json
>>>>>     > flowerproto.new.json
>>>>>     > flowers4.new.json
>>>>>     > flowers7.new.json
>>>>>     > flowers.new.json
>>>>>     > geo.new.json
>>>>>     > mirror2.new.json
>>>>>     > mirror.new.json
>>>>>     > SpatialAudioCameraAnimation.json
>>>>>     > SplitChannels.json
>>>>>     > text.new.json
>>>>>     >
>>>>>     >
>>>>>     > The new.json files are created from my generated Java code.  
>>>>> So either my code is wrong, or there's something wrong with X3DJSAIL.
>>>>>     >
>>>>>     >
>>>>>     > My code looks like this:
>>>>>     >
>>>>>     >
>>>>>     > .setTexture(new ComposedCubeMapTexture().setDEF("texture")
>>>>>     >                  .setBackTexture(new 
>>>>> ImageTexture().setUrl(new MFString6().getArray()))
>>>>>     >                  .setBottomTexture(new 
>>>>> ImageTexture().setUrl(new MFString7().getArray()))
>>>>>     >                  .setFrontTexture(new 
>>>>> ImageTexture().setUrl(new MFString8().getArray()))
>>>>>     >                  .setLeftTexture(new 
>>>>> ImageTexture().setUrl(new MFString9().getArray()))
>>>>>     >                  .setRightTexture(new 
>>>>> ImageTexture().setUrl(new MFString10().getArray()))
>>>>>     >                  .setTopTexture(new 
>>>>> ImageTexture().setUrl(new MFString11().getArray())))
>>>>>     >
>>>>>     >
>>>>>     > with setUSE below.
>>>>>     >
>>>>>     >
>>>>>     > John
>>>>>     >
>>>>>     > On 5/27/21 10:52 PM, John Carlson wrote:
>>>>>     >> A somewhat significant change to X3DUOM 3.3 causes 
>>>>> generated X3D JSON schema 3.3 to reject files.
>>>>>     >>
>>>>>     >> That is, there is no longer a bottomTexture, topTexture, 
>>>>> frontTexture, etc. for ComposedCubeMapTexture. Instead, "Texture" 
>>>>> is left off of these fields.
>>>>>     >>
>>>>>     >>
>>>>>     >> 4.0 has the Texture added.
>>>>>     >>
>>>>>     >>
>>>>>     >> 2 suggestions:
>>>>>     >>
>>>>>     >> Update your files to X3D4.
>>>>>     >>
>>>>>     >> OR:
>>>>>     >>
>>>>>     >> Add these fields to X3DUOM 3.3 or find some way to get the 
>>>>> old fields into X3D JSON schema 3.3 during schema generation (help!).
>>>>>     >>
>>>>>     >> I am not sure what the standard or the browsers do at this 
>>>>> point.
>>>>>     >>
>>>>>     >> I'm upgrading my files to X3D4 and see if they work in 
>>>>> various browsers.
>>>>>     >>
>>>>>     >> Help!
>>>>>     >>
>>>>>     >> John
>>>>>     >>
>>>>>     >
>>>>>     > _______________________________________________
>>>>>     > x3d-public mailing list
>>>>>     > x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>>>>     > http://web3d.org/mailman/listinfo/x3d-public_web3d.org 
>>>>> <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>>>>
>>>>>     all the best, Don
>>>>>     --     Don Brutzman  Naval Postgraduate School, Code USW/Br 
>>>>> brutzman at nps.edu <mailto:brutzman at nps.edu>
>>>>>     Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
>>>>>  +1.831.656.2149
>>>>>     X3D graphics, virtual worlds, navy robotics 
>>>>> http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>>>>>
>>>
>>> all the best, Don



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