[x3d-public] CubeMap Textures in X3DJSAIL. Breaking bug! Looks like a problem with handleFieldSynonyms().

John Carlson yottzumm at gmail.com
Fri Jun 11 09:49:45 PDT 2021


Here's a list of possibly affected files (note that I've edited 
ComposedCubeMapTexture.java and show corrected code, I've replaced 
bottomi with bottom in hardcoded strings.

/c/x3d-code/www_web3d_org/x3d/stylesheets/java/src/org/web3d/x3d/jsail$ 
find . -type f | xargs grep correctedContainerField
./DIS/DISEntityManager.java:        String correctedContainerField;
./DIS/DISEntityManager.java:             correctedContainerField = 
"mapping";
./DIS/DISEntityManager.java:        else correctedContainerField = 
"children";
./DIS/DISEntityManager.java:                ((X3DConcreteNode) 
element).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java:        String 
correctedContainerField;
./CubeMapTexturing/ComposedCubeMapTexture.java: correctedContainerField 
= "back";
./CubeMapTexturing/ComposedCubeMapTexture.java:        else 
correctedContainerField = "backTexture";
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getBackTexture()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: correctedContainerField 
= "bottom";
./CubeMapTexturing/ComposedCubeMapTexture.java:        else 
correctedContainerField = "bottomTexture";
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getBottomTexture()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: correctedContainerField 
= "front";
./CubeMapTexturing/ComposedCubeMapTexture.java:        else 
correctedContainerField = "frontTexture";
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getFrontTexture()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: correctedContainerField 
= "left";
./CubeMapTexturing/ComposedCubeMapTexture.java:        else 
correctedContainerField = "leftTexture";
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getLeftTexture()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: correctedContainerField 
= "right";
./CubeMapTexturing/ComposedCubeMapTexture.java:        else 
correctedContainerField = "rightTexture";
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getRightTexture()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: correctedContainerField 
= "top";
./CubeMapTexturing/ComposedCubeMapTexture.java:        else 
correctedContainerField = "topTexture";
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getTopTexture()).setContainerFieldOverride(correctedContainerField);
./CubeMapTexturing/ComposedCubeMapTexture.java: ((X3DConcreteNode) 
getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
./Networking/LoadSensor.java:        String correctedContainerField;
./Networking/LoadSensor.java:             correctedContainerField = 
"watchList";
./Networking/LoadSensor.java:        else correctedContainerField = 
"children";
./Networking/LoadSensor.java:                ((X3DConcreteNode) 
element).setContainerFieldOverride(correctedContainerField);
./ParticleSystems/ParticleSystem.java:        String 
correctedContainerField;
./ParticleSystems/ParticleSystem.java: correctedContainerField = 
"texCoordRamp";
./ParticleSystems/ParticleSystem.java:        else 
correctedContainerField = "texCoord";
./ParticleSystems/ParticleSystem.java: ((X3DConcreteNode) 
getTexCoord()).setContainerFieldOverride(correctedContainerField);
./ParticleSystems/ParticleSystem.java: ((X3DConcreteNode) 
getTexCoordProtoInstance()).setContainerFieldOverride(correctedContainerField);
./ParticleSystems/ParticleSystem.java: correctedContainerField = 
"colorRamp";
./ParticleSystems/ParticleSystem.java:        else 
correctedContainerField = "color";
./ParticleSystems/ParticleSystem.java: ((X3DConcreteNode) 
element).setContainerFieldOverride(correctedContainerField);

On 6/11/21 11:42 AM, John Carlson wrote:
> Other places to check (not exhaustive):
>
> DIS/DISEntityManager.java
>
> I need a better way to search through files, it seems.
>
> John
>
> On 6/11/21 11:34 AM, John Carlson wrote:
>> Here is a sample Java code which should be generated for 
>> handleFieldSynonyms() in ComposedCubeMapTexture.java.   I hope the 
>> XSLT will be straightforward, and other instances of 
>> handleFieldSynonyms() will work okay.  I have only looked at a couple 
>> of other instances of handleFieldSynonyms(), so we need a full review.
>>
>>
>> John
>>
>>
>>     private void handleFieldSynonyms()
>>     {
>>         String correctedContainerField;
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "back";
>>         else correctedContainerField = "backTexture";
>>
>>         if      (getBackTexture() != null)
>>                  ((X3DConcreteNode) 
>> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getBackTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "bottom";
>>         else correctedContainerField = "bottomTexture";
>>
>>         if      (getBottomTexture() != null)
>>                  ((X3DConcreteNode) 
>> getBottomTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getBottomTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "front";
>>         else correctedContainerField = "frontTexture";
>>
>>         if      (getFrontTexture() != null)
>>                  ((X3DConcreteNode) 
>> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getFrontTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "left";
>>         else correctedContainerField = "leftTexture";
>>
>>         if      (getLeftTexture() != null)
>>                  ((X3DConcreteNode) 
>> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getLeftTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "right";
>>         else correctedContainerField = "rightTexture";
>>
>>         if      (getRightTexture() != null)
>>                  ((X3DConcreteNode) 
>> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getRightTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>         if (hasAncestorX3D() && 
>> findAncestorX3D().getVersion().startsWith("3"))
>>              correctedContainerField = "top";
>>         else correctedContainerField = "topTexture";
>>
>>         if      (getTopTexture() != null)
>>                  ((X3DConcreteNode) 
>> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>>         else if (getTopTextureProtoInstance() != null)
>>                  ((X3DConcreteNode) 
>> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>
>>
>>
>> On 6/10/21 10:40 AM, John Carlson wrote:
>>> Continuing bug report (apparent bug in ComposedCubeMapTexture.java, 
>>> X3DJSAIL.  Note that the correctedContainerField variable value will 
>>> always "back" or "backTexture".  I think it should be a possible 12 
>>> different values (front, bottom, etc.), but with different corrected 
>>> values based on which X3D version one is using.   So the first 8 or 
>>> so lines make sense.  After that, pretty much nonsense. Perhaps one 
>>> could copy lines 2-4 and replace the hard-coded strings with 
>>> different hardcoded strings for each side of the cube.
>>>
>>> John
>>>
>>>
>>> private void handleFieldSynonyms()
>>>     {
>>>         String correctedContainerField;
>>>         if (hasAncestorX3D() && 
>>> findAncestorX3D().getVersion().startsWith("3"))
>>>              correctedContainerField = "back";
>>>         else correctedContainerField = "backTexture";
>>>
>>>         if      (getBackTexture() != null)
>>>                  ((X3DConcreteNode) 
>>> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>>>         else if (getBackTextureProtoInstance() != null)
>>>                  ((X3DConcreteNode) 
>>> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>
>>>         if      (getBottomTexture() != null)
>>>                  ((X3DConcreteNode) 
>>> getBottomTexture()).setContainerFieldOverride(correctedContainerField);
>>>         else if (getBottomTextureProtoInstance() != null)
>>>                  ((X3DConcreteNode) 
>>> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>
>>>         if      (getFrontTexture() != null)
>>>                  ((X3DConcreteNode) 
>>> getFrontTexture()).setContainerFieldOverride(correctedContainerField);
>>>         else if (getFrontTextureProtoInstance() != null)
>>>                  ((X3DConcreteNode) 
>>> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>
>>>         if      (getLeftTexture() != null)
>>>                  ((X3DConcreteNode) 
>>> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>>>         else if (getLeftTextureProtoInstance() != null)
>>>                  ((X3DConcreteNode) 
>>> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>
>>>         if      (getRightTexture() != null)
>>>                  ((X3DConcreteNode) 
>>> getRightTexture()).setContainerFieldOverride(correctedContainerField);
>>>         else if (getRightTextureProtoInstance() != null)
>>>                  ((X3DConcreteNode) 
>>> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>
>>>         if      (getTopTexture() != null)
>>>                  ((X3DConcreteNode) 
>>> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>>>         else if (getTopTextureProtoInstance() != null)
>>>                  ((X3DConcreteNode) 
>>> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>         }
>>>
>>> On 6/9/21 11:24 PM, Don Brutzman wrote:
>>>> First, good news: today updated X3DUOM and X3DJSAIL build to 
>>>> support HTML id attribute.  This should let you build and use your 
>>>> version, instead of deployed version.
>>>>
>>>> Will deploy the new build of X3DJSAIL late tonight (replacement 
>>>> update for the still-working prior build).
>>>>
>>>> Second, more good news, use of updated X3D-Edit helped finally 
>>>> isolate an elusive bug in X3D Schematron.
>>>>
>>>> Third, more good news, this has led to a fixed X3D Validator. Test 
>>>> reports welcome.
>>>>
>>>> * https://savage.nps.edu/X3dValidator
>>>>
>>>> Fourth, a request: hoping to look at your bug but it seems far too 
>>>> confusing for me to follow, sorry.  Hoping a simpler case with 
>>>> example might be possible.
>>>>
>>>> Of note: you should be able to use Netbeans Debug mode of your 
>>>> source with visibility into the X3DJSAIL jar, so that should help 
>>>> isolate the issue.
>>>>
>>>> Have also updated X3D XML Schema, DOCTYPE, X3D Validator, and X3D4 
>>>> Tooltips.  This was a good improvement that uncovered some errate.
>>>>
>>>> TODO:  X3DPSAIL Python, X3D Ontology (turtle encoding), X3D-Edit 
>>>> interface support.
>>>>
>>>> Thanks for all patience and progress.  Have fun with X3D!
>>>>
>>>>
>>>>
>>>> On 6/1/2021 9:41 PM, John Carlson wrote:
>>>>>
>>>>> So let's look at some of the products of X3DJSAIL and X3DJSONLD 
>>>>> (either through Java or Node.js).  I backed out my change in the 
>>>>> XML back to 3.3
>>>>>
>>>>>
>>>>> ~/X3DJSONLD/src/main/data$ egrep ImageTexture ball.x3d 
>>>>> ball.x3d.new ball.newPrettyPrint.intermediate.x3d ball.new.x3d
>>>>>
>>>>> [ this is the original XML file.   See the 6 different 
>>>>> containerFields ]
>>>>>
>>>>> ball.x3d:                       <ImageTexture 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"' 
>>>>> containerField="backTexture"/>
>>>>> ball.x3d:                       <ImageTexture 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"' 
>>>>> containerField="bottomTexture"/>
>>>>> ball.x3d:                       <ImageTexture 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"' 
>>>>> containerField="frontTexture"/>
>>>>> ball.x3d:                       <ImageTexture 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"' 
>>>>> containerField="leftTexture"/>
>>>>> ball.x3d:                       <ImageTexture 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"' 
>>>>> containerField="rightTexture"/>
>>>>> ball.x3d:                       <ImageTexture 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"' 
>>>>> containerField="topTexture"/>
>>>>>
>>>>>
>>>>>
>>>>> [ this is the XML after the JSON goes through X3DJSONLD.js. Notice 
>>>>> that containerField names are preserved. ]
>>>>>
>>>>>
>>>>> ball.x3d.new:<ComposedCubeMapTexture containerField="texture" 
>>>>> DEF="texture"><ImageTexture containerField="backTexture" 
>>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png""></ImageTexture> 
>>>>>
>>>>> ball.x3d.new:<ImageTexture containerField="bottomTexture" 
>>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png""></ImageTexture> 
>>>>>
>>>>> ball.x3d.new:<ImageTexture containerField="frontTexture" 
>>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png""></ImageTexture> 
>>>>>
>>>>> ball.x3d.new:<ImageTexture containerField="leftTexture" 
>>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png""></ImageTexture> 
>>>>>
>>>>> ball.x3d.new:<ImageTexture containerField="rightTexture" 
>>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png""></ImageTexture> 
>>>>>
>>>>> ball.x3d.new:<ImageTexture containerField="topTexture" 
>>>>> url=""../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png""></ImageTexture> 
>>>>>
>>>>>
>>>>>
>>>>> [ this is the intermediate output from X3DJSAIL Note a single 
>>>>> containerField.  ]
>>>>>
>>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>>> containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/> 
>>>>>
>>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>>> containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/> 
>>>>>
>>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>>> containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/> 
>>>>>
>>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>>> containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/> 
>>>>>
>>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>>> containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/> 
>>>>>
>>>>> ball.newPrettyPrint.intermediate.x3d: <ImageTexture 
>>>>> containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/> 
>>>>>
>>>>>
>>>>>
>>>>> [ This is the output from Node.js/X3DJSAIL, I believe. Note that 
>>>>> the containerField's echo the above intermediate form. ]
>>>>>
>>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"'/> 
>>>>>
>>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"'/> 
>>>>>
>>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"'/> 
>>>>>
>>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"'/> 
>>>>>
>>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"'/> 
>>>>>
>>>>> ball.new.x3d:            <ImageTexture containerField='back' 
>>>>> url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png" 
>>>>> "https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"'/> 
>>>>>
>>>>>
>>>>>
>>>>> Note that if I call "setFront()" or "setFrontTexture()" I expect 
>>>>> the containerField to be set.   So I wrote Java like this:
>>>>>
>>>>>
>>>>> .addChild(new Transform()
>>>>>            .addChild(new Shape()
>>>>>              .setGeometry(new Sphere())
>>>>>              .setAppearance(new Appearance()
>>>>>                .setMaterial(new Material().setDiffuseColor(new 
>>>>> float[] {0.7f,0.7f,0.7f}).setSpecularColor(new float[] 
>>>>> {0.5f,0.5f,0.5f}))
>>>>>                .setTexture(new 
>>>>> ComposedCubeMapTexture().setDEF("texture")
>>>>>                  .setBackTexture(new ImageTexture().setUrl(new 
>>>>> MFString6().getArray()))
>>>>>                  .setBottomTexture(new ImageTexture().setUrl(new 
>>>>> MFString7().getArray()))
>>>>>                  .setFrontTexture(new ImageTexture().setUrl(new 
>>>>> MFString8().getArray()))
>>>>>                  .setLeftTexture(new ImageTexture().setUrl(new 
>>>>> MFString9().getArray()))
>>>>>                  .setRightTexture(new ImageTexture().setUrl(new 
>>>>> MFString10().getArray()))
>>>>>                  .setTopTexture(new ImageTexture().setUrl(new 
>>>>> MFString11().getArray())))
>>>>>
>>>>>
>>>>> And Node.js like this:
>>>>>
>>>>>
>>>>>            .addChild((new autoclass.Shape())
>>>>>              .setGeometry((new autoclass.Sphere()))
>>>>>              .setAppearance((new autoclass.Appearance())
>>>>>                .setMaterial((new 
>>>>> autoclass.Material()).setDiffuseColor(java.newArray("float", 
>>>>> [java.newFloat(0.7), java.newFloat(0.7), 
>>>>> java.newFloat(0.7)])).setSpecularColor(java.newArray("float", 
>>>>> [java.newFloat(0.5), java.newFloat(0.5), java.newFloat(0.5)])))
>>>>>                .setTexture((new 
>>>>> autoclass.ComposedCubeMapTexture()).setDEF("texture")
>>>>>                  .setBackTexture((new 
>>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_back.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_back.png"]))) 
>>>>>
>>>>>                  .setBottomTexture((new 
>>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_bottom.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_bottom.png"]))) 
>>>>>
>>>>>                  .setFrontTexture((new 
>>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_front.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_front.png"]))) 
>>>>>
>>>>>                  .setLeftTexture((new 
>>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_left.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_left.png"]))) 
>>>>>
>>>>>                  .setRightTexture((new 
>>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_right.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_right.png"]))) 
>>>>>
>>>>>                  .setTopTexture((new 
>>>>> autoclass.ImageTexture()).setUrl(java.newArray("java.lang.String", 
>>>>> ["../resources/images/all_probes/stpeters_cross/stpeters_top.png","https://coderextreme.net/X3DJSONLD/images/all_probes/stpeters_cross/stpeters_top.png"])))) 
>>>>>
>>>>>
>>>>>
>>>>> Here's what's normally done to get a backTexture.  These look 
>>>>> fairly good, I haven't found a bug in these methods for the 
>>>>> containerFields.
>>>>>
>>>>>          public ComposedCubeMapTexture setBackTexture( 
>>>>> org.web3d.x3d.sai.Texturing.X3DTexture2DNode newValue)
>>>>>          {
>>>>>                  // set-newValue-validity-checks #0
>>>>>                  backTexture = newValue;
>>>>>                  if (newValue != null)
>>>>>                  {
>>>>>                          ((X3DConcreteElement) 
>>>>> backTexture).setParent(this); // parentTest15
>>>>> ((X3DConcreteNode)backTexture).setContainerFieldOverride("backTexture"); 
>>>>>
>>>>>                  }
>>>>>                  if (backTextureProtoInstance != null)
>>>>>                  {
>>>>> backTextureProtoInstance.setParent(null); // housekeeping, clear 
>>>>> prior object
>>>>>                          backTextureProtoInstance = null;
>>>>>                  }
>>>>>                  return this;
>>>>>          }
>>>>>
>>>>>
>>>>> But I just found this.  Looks not very good at all, and 
>>>>> potentially why we get 6 back containerFields or 6 backTexture 
>>>>> containerFields:
>>>>>
>>>>> ComposedCubeMapTexture.java (from X3DJSAIL source, please code 
>>>>> review this, thanks):
>>>>>
>>>>> private void handleFieldSynonyms()
>>>>>      {
>>>>>          String correctedContainerField;
>>>>>          if (hasAncestorX3D() && 
>>>>> findAncestorX3D().getVersion().startsWith("3"))
>>>>>               correctedContainerField = "back";
>>>>>          else correctedContainerField = "backTexture";
>>>>>
>>>>>          if      (getBackTexture() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getBackTexture()).setContainerFieldOverride(correctedContainerField);
>>>>>          else if (getBackTextureProtoInstance() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getBackTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>>
>>>>>          if      (getBottomTexture() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getBottomTexture()).setContainerFieldOverride(correctedContainerField); 
>>>>>
>>>>>          else if (getBottomTextureProtoInstance() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getBottomTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>>
>>>>>          if      (getFrontTexture() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getFrontTexture()).setContainerFieldOverride(correctedContainerField); 
>>>>>
>>>>>          else if (getFrontTextureProtoInstance() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getFrontTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>>
>>>>>          if      (getLeftTexture() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getLeftTexture()).setContainerFieldOverride(correctedContainerField);
>>>>>          else if (getLeftTextureProtoInstance() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getLeftTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>>
>>>>>          if      (getRightTexture() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getRightTexture()).setContainerFieldOverride(correctedContainerField); 
>>>>>
>>>>>          else if (getRightTextureProtoInstance() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getRightTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>>
>>>>>          if      (getTopTexture() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getTopTexture()).setContainerFieldOverride(correctedContainerField);
>>>>>          else if (getTopTextureProtoInstance() != null)
>>>>>                   ((X3DConcreteNode) 
>>>>> getTopTextureProtoInstance()).setContainerFieldOverride(correctedContainerField);
>>>>>          }
>>>>>
>>>>>
>>>>>
>>>>> If someone could at least confirm the bug, that would be cool.
>>>>>
>>>>> John
>>>>>
>>>>>
>>>>>
>>>>> On 5/28/21 2:08 PM, John Carlson wrote:
>>>>>> I haven’t seen any validation problems when I changed the version 
>>>>>> of the JSON file to 4.0, JSON parser errors started when I 
>>>>>> changed the XML to 4.0.
>>>>>>
>>>>>> Hopefully that is clear.   My thinking is kind of muggy right now.
>>>>>>
>>>>>> John
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, May 28, 2021 at 10:56 AM Don Brutzman <brutzman at nps.edu 
>>>>>> <mailto:brutzman at nps.edu>> wrote:
>>>>>>
>>>>>>     Thanks John.  Yes there are a few differences in field names 
>>>>>> from X3D3 to X3D4, for improved object-model consistency.  
>>>>>> Summarized at
>>>>>>
>>>>>>     * X3D Scene Authoring Hints: Field name changes planned for 
>>>>>> improved consistency
>>>>>> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges 
>>>>>> <https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges> 
>>>>>>
>>>>>>
>>>>>>     We should be able to confirm correctness of X3DUOM 3.3 next 
>>>>>> week, am thinking that prior-version names/synonyms should be 
>>>>>> something to include in X3DUOM 4.0 as well.
>>>>>>
>>>>>>
>>>>>>     On 5/27/2021 11:12 PM, John Carlson wrote:
>>>>>>     > Report (still on old version of X3DJSAIL):
>>>>>>     >
>>>>>>     > These files are the one's I'm trying to get translations 
>>>>>> working for:
>>>>>>     >
>>>>>>     > /X3DJSONLD/src/main/data$ grep -l ComposedCubeMapTexture 
>>>>>> *.x3d| grep -v new
>>>>>>     >
>>>>>>     > ball.x3d
>>>>>>     > bubbles.x3d
>>>>>>     > bub.x3d
>>>>>>     > flowerproto.x3d
>>>>>>     > flowers4.x3d
>>>>>>     > flowers7.x3d
>>>>>>     > flowers.x3d
>>>>>>     > geo.x3d
>>>>>>     > mirror2.x3d
>>>>>>     > mirror.x3d
>>>>>>     >
>>>>>>     > Here are the JSON files that don't parse:
>>>>>>     >
>>>>>>     > ~/X3DJSONLD/src/main/data$ for i in *.json; do jsonlint $i 
>>>>>> 2> /dev/null 1> /dev/null|| echo $i; done
>>>>>>     > ball.new.json
>>>>>>     > bubbles.new.json
>>>>>>     > bub.new.json
>>>>>>     > flowerproto.new.json
>>>>>>     > flowers4.new.json
>>>>>>     > flowers7.new.json
>>>>>>     > flowers.new.json
>>>>>>     > geo.new.json
>>>>>>     > mirror2.new.json
>>>>>>     > mirror.new.json
>>>>>>     > SpatialAudioCameraAnimation.json
>>>>>>     > SplitChannels.json
>>>>>>     > text.new.json
>>>>>>     >
>>>>>>     >
>>>>>>     > The new.json files are created from my generated Java 
>>>>>> code.  So either my code is wrong, or there's something wrong 
>>>>>> with X3DJSAIL.
>>>>>>     >
>>>>>>     >
>>>>>>     > My code looks like this:
>>>>>>     >
>>>>>>     >
>>>>>>     > .setTexture(new ComposedCubeMapTexture().setDEF("texture")
>>>>>>     >                  .setBackTexture(new 
>>>>>> ImageTexture().setUrl(new MFString6().getArray()))
>>>>>>     >                  .setBottomTexture(new 
>>>>>> ImageTexture().setUrl(new MFString7().getArray()))
>>>>>>     >                  .setFrontTexture(new 
>>>>>> ImageTexture().setUrl(new MFString8().getArray()))
>>>>>>     >                  .setLeftTexture(new 
>>>>>> ImageTexture().setUrl(new MFString9().getArray()))
>>>>>>     >                  .setRightTexture(new 
>>>>>> ImageTexture().setUrl(new MFString10().getArray()))
>>>>>>     >                  .setTopTexture(new 
>>>>>> ImageTexture().setUrl(new MFString11().getArray())))
>>>>>>     >
>>>>>>     >
>>>>>>     > with setUSE below.
>>>>>>     >
>>>>>>     >
>>>>>>     > John
>>>>>>     >
>>>>>>     > On 5/27/21 10:52 PM, John Carlson wrote:
>>>>>>     >> A somewhat significant change to X3DUOM 3.3 causes 
>>>>>> generated X3D JSON schema 3.3 to reject files.
>>>>>>     >>
>>>>>>     >> That is, there is no longer a bottomTexture, topTexture, 
>>>>>> frontTexture, etc. for ComposedCubeMapTexture. Instead, "Texture" 
>>>>>> is left off of these fields.
>>>>>>     >>
>>>>>>     >>
>>>>>>     >> 4.0 has the Texture added.
>>>>>>     >>
>>>>>>     >>
>>>>>>     >> 2 suggestions:
>>>>>>     >>
>>>>>>     >> Update your files to X3D4.
>>>>>>     >>
>>>>>>     >> OR:
>>>>>>     >>
>>>>>>     >> Add these fields to X3DUOM 3.3 or find some way to get the 
>>>>>> old fields into X3D JSON schema 3.3 during schema generation 
>>>>>> (help!).
>>>>>>     >>
>>>>>>     >> I am not sure what the standard or the browsers do at this 
>>>>>> point.
>>>>>>     >>
>>>>>>     >> I'm upgrading my files to X3D4 and see if they work in 
>>>>>> various browsers.
>>>>>>     >>
>>>>>>     >> Help!
>>>>>>     >>
>>>>>>     >> John
>>>>>>     >>
>>>>>>     >
>>>>>>     > _______________________________________________
>>>>>>     > x3d-public mailing list
>>>>>>     > x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>>>>>     > http://web3d.org/mailman/listinfo/x3d-public_web3d.org 
>>>>>> <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>>>>>
>>>>>>     all the best, Don
>>>>>>     --     Don Brutzman  Naval Postgraduate School, Code USW/Br 
>>>>>> brutzman at nps.edu <mailto:brutzman at nps.edu>
>>>>>>     Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
>>>>>>  +1.831.656.2149
>>>>>>     X3D graphics, virtual worlds, navy robotics 
>>>>>> http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>>>>>>
>>>>
>>>> all the best, Don



More information about the x3d-public mailing list