[x3d-public] NppX3D
Don Brutzman
brutzman at nps.edu
Wed Mar 3 08:16:49 PST 2021
Hi Jordi, am able to return to this effort soon. Might we meet next Monday at 0800 pacific?
We can use Web3D zoom room, will send you an appointment and we can adjust times as needed.
On 3/1/2021 8:16 AM, jordircardona at yahoo.com wrote:
>
> Thanks Don. I can give you my Python source scripts, in case you want to use them. Just tell me.
Yes let's discuss. Perhaps you maintain primary version control, and we archive versions on Web3D sourceforge?
Am hoping to do a brief code walkthrough if that is OK, hoping to understand your approach.
You might also find the x3d.py package of interest. I believe most (perhaps all) the information needed for a implementing program to create your configuration files might be there already; if something is missing, it will be good to identify (and hopefully remedy) that.
[1] Python Package Index (PyPI) x3d.py v4.0.40
https://pypi.org/project/x3d
[2] Python X3D Package x3d.py
https://www.web3d.org/x3d/stylesheets/python/python.html
"The x3d.py Python X3D Package supports programmers with Python interfaces and objects for standards-based X3D programming, all as open source."
Looks like the following needs updating:
[3] presentation: Python X3D Package Implementation
https://www.web3d.org/x3d/stylesheets/python/documents/PythonX3dPackageImplementation.pdf
> Or if anybody experienced with Vim or Ultra Edit wants to contribute too.
>
> I had a look at Vim documentation for this, and it's very confusing. As many things in Linux (sorry if offends someone) some sites says it's one way, others say different things. Not sure if there is a modern and simple guide for their syntax files. If someone more experienced with Vim and Linux can help or do that part, it would be better.
(rhyming) Hmmm any Vim power users out there?
[4] vim
https://www.vim.org
[5] Wikipedia: vim
https://en.wikipedia.org/wiki/Vim_(text_editor)
> Ultra Edit is more documented, although it's a lot to read now, and I am a bit in the middle of finishing many works now. For that I would need help.
> I found this: https://www.ultraedit.com/wiki/Wordfiles <https://www.ultraedit.com/wiki/Wordfiles>
> Maybe for this the xlst approach can do too.
>
> -Jordi
Yes am keen to do that, but first hoping we can get clear about color conventions and anything else configurable. Maybe then we can have a consistent approach across major text editors, if that is useful.
Another potential asset, if wanted and applicable: tooltip information. This information is retrievable via XML file, and indeed tooltip topic sentences are embedded in Python and Java APIs as well as X3D Ontology.
[6] Extensible 3D (X3D) 4.0 Tooltips
https://www.web3d.org/x3d/content/X3dTooltips.html
https://www.web3d.org/x3d/content/x3d-4.0.profile.xml
Gracias Jordi
> On Monday, March 1, 2021, 05:02:08 PM GMT+1, x3d-public-request at web3d.org <x3d-public-request at web3d.org> wrote:
>
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> Today's Topics:
>
> 1. X3D working group minutes 26 FEB 2021: Web3D Khronos Press
> Release, Implementation progress (Don Brutzman)
> 2. X3D working group minutes 26 FEB 2021: Web3D Khronos Press
> Release, Metadata, Implementation progress (NPP, HAnim, audio),
> working group activity (Don Brutzman)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 1 Mar 2021 06:52:41 -0800
> From: Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>>
> To: X3D Graphics public mailing list <x3d-public at web3d.org <mailto:x3d-public at web3d.org>>
> Subject: [x3d-public] X3D working group minutes 26 FEB 2021: Web3D
> Khronos Press Release, Implementation progress
> Message-ID: <c076ca97-9455-d51b-c222-3ec09d6e371b at nps.edu <mailto:c076ca97-9455-d51b-c222-3ec09d6e371b at nps.edu>>
> Content-Type: text/plain; charset="utf-8"; format=flowed
>
> Attendees Dick Puk, Anita Havele and Don Brutzman
>
> Met Friday 26 FEB 2021 at regular time, 09-1000 pacific.
>
> [0.1] Web3D Teleconference Information
> https://www.web3d.org/member/teleconference-information <https://www.web3d.org/member/teleconference-information>
>
> > Please use the following link for all Web3D Consortium Meetings.
> >
> > Join URL: https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09 <https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09>
>
> Confirmed that no Web3D Consortium member-only information is in these minutes.
>
> No formal meeting last week. Prior minutes
>
> [0.2] X3D minutes 12 FEB 2021: X3D4 release, working groups are busy, possible Webinars and follow-on activities
> http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014727.html <http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014727.html>
>
> These 12 February minutes provide two detailed updates of
>
> a. Draft X3D4 specification available,
> b. Active working-group meetings, and also
> c. Webinar planning.
>
> We expect to continue each week with current activities, implementation status and Mantis issues review.
>
> ---
>
> 1. Press Release.
>
> [1.1] Web3D, Khronos Liaison Press Release
>
> ======================================
> "Web3D Consortium and Khronos Group deepen cooperation on open standards for 3D on the Web"
>
> Web3D and Khronos have signed a liaison agreement to cooperatively advance their standards to support Web-based 3D visualization, modeling and streaming. This agreement formalizes the mutual interest of the two organizations to build cohesive ecosystems of related technology standards including X3D and glTF.
>
> https://www.web3d.org/news-story/web3d-consortium-and-khronos-group-deepen-cooperation-open-standards-3d-web <https://www.web3d.org/news-story/web3d-consortium-and-khronos-group-deepen-cooperation-open-standards-3d-web>
> ======================================
>
> This is great news. Thanks to everyone involved who has gotten us to this point.
>
> It is interesting to consider that it has taken X3D at least a decade to "catch up" and regain technical parity for rendering. This is first due to steady stable progress by many people. Today's X3D4 capabilities for physically based rendering (PBR) and other advanced techniques are primarily due to the design and implementation efforts of Michalis Kamburelis.
>
> Further study recommended. Please see his work for direct examples and detailed explanations of how all this works together.
>
> [1.2] Castle Game Engine: 3D and 2D game engine
> https://castle-engine.io <https://castle-engine.io>
>
> [1.3] view3dscene versio 4.0.0
> https://castle-engine.io/view3dscene.php <https://castle-engine.io/view3dscene.php>
>
> [1.4] Scene graph (X3D)
> https://castle-engine.io/vrml_x3d.php <https://castle-engine.io/vrml_x3d.php>
>
> [1.5] Larger X3D Extensions (Compositing Shaders, Mirrors on flat objects, Screen Effects, Shadow Maps, Shadow Volumes)
> https://castle-engine.io/x3d_larger_extensions.php <https://castle-engine.io/x3d_larger_extensions.php>
>
> [1.6] NIST conformance test suite results
> https://castle-engine.io/nist_vrml_test_suite.php <https://castle-engine.io/nist_vrml_test_suite.php>
>
> [1.7] Convert everything to X3D
> (glTF, X3D, VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON and others)
> https://castle-engine.io/convert.php <https://castle-engine.io/convert.php>
>
> [1.8] https://castle-engine.io/creating_data_blender.phpDemo <https://castle-engine.io/creating_data_blender.phpDemo >models
> https://castle-engine.io/demo_models.php <https://castle-engine.io/demo_models.php>
>
> [1.9] Github castle-engine / demo-models
> "Demo 3D models (mostly in X3D and VRML formats) of view3dscene and Castle Game Engine"
> https://github.com/castle-engine/demo-models <https://github.com/castle-engine/demo-models>
>
> [1.10] Castle Game Engine video overview (focusing on glTF, X3D, view3dscene and graphic features)
> https://castle-engine.io/wp/2020/12/06/castle-game-engine-video-overview-focusing-on-gltf-x3d-view3dscene-and-graphic-features/ <https://castle-engine.io/wp/2020/12/06/castle-game-engine-video-overview-focusing-on-gltf-x3d-view3dscene-and-graphic-features/>
>
> ---
>
> 2. Implementation progress
>
> Worth repeating: recent summary at
>
> [2.0] [x3d-public] X3D4 Architecture validation and implementation update, with thanks
> https://web3d.org/pipermail/x3d-public_web3d.org/2020-December/014302.html <https://web3d.org/pipermail/x3d-public_web3d.org/2020-December/014302.html>
>
>
> ---
>
> 3. Working Group activities.
>
> X3D
>
> HAnim improving specs
>
> Semantic Web
>
> CAD reviewing document
>
> Audio soon to release X3DOM modifications for review
>
> Medical ???
>
> Cultural and Natural Heritage ???
>
> Web3D UX has really interesting discussions going on
>
> Web3D 2021 Committee has started meeting, planning and preparing.
>
>
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 1 Mar 2021 08:01:12 -0800
> From: Don Brutzman <brutzman at nps.edu <mailto:brutzman at nps.edu>>
> To: X3D Graphics public mailing list <x3d-public at web3d.org <mailto:x3d-public at web3d.org>>
> Subject: [x3d-public] X3D working group minutes 26 FEB 2021: Web3D
> Khronos Press Release, Metadata, Implementation progress (NPP, HAnim,
> audio), working group activity
> Message-ID: <ab7ac778-f560-7b15-3583-74ee6b16d320 at nps.edu <mailto:ab7ac778-f560-7b15-3583-74ee6b16d320 at nps.edu>>
> Content-Type: text/plain; charset="utf-8"; format=flowed
>
> Attendees Dick Puk, Anita Havele and Don Brutzman
>
> Met Friday 26 FEB 2021 at regular time, 09-1000 pacific.
>
> [0.1] Web3D Teleconference Information
> https://www.web3d.org/member/teleconference-information <https://www.web3d.org/member/teleconference-information>
>
> > Please use the following link for all Web3D Consortium Meetings.
> >
> > Join URL: https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09 <https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09>
>
> Confirmed that no Web3D Consortium member-only information is in these minutes.
>
> No formal meeting last week. Prior minutes:
>
> [0.2] X3D minutes 12 FEB 2021: X3D4 release, working groups are busy, possible Webinars and follow-on activities
> https://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014727.html <https://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014727.html>
>
> These 12 February minutes provide two detailed updates of
>
> a. Draft X3D4 specification available,
> b. Active working-group meetings, and also
> c. Webinar planning.
>
> We expect to continue each week with current activities, implementation status and Mantis issues review.
>
> ---
>
> 1. Press Release.
>
> [1.1] Web3D, Khronos Liaison Press Release
>
> ======================================
> "Web3D Consortium and Khronos Group deepen cooperation on open standards for 3D on the Web"
>
> Web3D and Khronos have signed a liaison agreement to cooperatively advance their standards to support Web-based 3D visualization, modeling and streaming. This agreement formalizes the mutual interest of the two organizations to build cohesive ecosystems of related technology standards including X3D and glTF.
>
> https://www.web3d.org/news-story/web3d-consortium-and-khronos-group-deepen-cooperation-open-standards-3d-web <https://www.web3d.org/news-story/web3d-consortium-and-khronos-group-deepen-cooperation-open-standards-3d-web>
> ======================================
>
> This is great news. Thanks to everyone involved who has gotten us to this point.
>
> It is interesting to consider that it has taken X3D at least a decade to "catch up" and regain technical parity for rendering. This is first due to steady stable progress by many people. Today's X3D4 capabilities for physically based rendering (PBR) and other advanced techniques are primarily due to the design and implementation efforts of Michalis Kamburelis.
>
> Further study recommended. Please see his work for direct examples and detailed explanations of how all this works together.
>
> [1.2] Castle Game Engine: 3D and 2D game engine
> https://castle-engine.io <https://castle-engine.io>
>
> [1.3] view3dscene versio 4.0.0
> https://castle-engine.io/view3dscene.php <https://castle-engine.io/view3dscene.php>
>
> [1.4] Scene graph (X3D)
> https://castle-engine.io/vrml_x3d.php <https://castle-engine.io/vrml_x3d.php>
>
> [1.5] Larger X3D Extensions (Compositing Shaders, Mirrors on flat objects, Screen Effects, Shadow Maps, Shadow Volumes)
> https://castle-engine.io/x3d_larger_extensions.php <https://castle-engine.io/x3d_larger_extensions.php>
>
> [1.6] NIST conformance test suite results
> https://castle-engine.io/nist_vrml_test_suite.php <https://castle-engine.io/nist_vrml_test_suite.php>
>
> [1.7] Convert everything to X3D
> (glTF, X3D, VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON and others)
> https://castle-engine.io/convert.php <https://castle-engine.io/convert.php>
>
> [1.8] Exporting from Blender
> https://castle-engine.io/creating_data_blender.php <https://castle-engine.io/creating_data_blender.php>
>
> [1.9] Demo models
> https://castle-engine.io/demo_models.php <https://castle-engine.io/demo_models.php>
>
> [1.10] Github castle-engine / demo-models
> "Demo 3D models (mostly in X3D and VRML formats) of view3dscene and Castle Game Engine"
> https://github.com/castle-engine/demo-models <https://github.com/castle-engine/demo-models>
>
> [1.11] Castle Game Engine video overview (focusing on glTF, X3D, view3dscene and graphic features)
> https://castle-engine.io/wp/2020/12/06/castle-game-engine-video-overview-focusing-on-gltf-x3d-view3dscene-and-graphic-features <https://castle-engine.io/wp/2020/12/06/castle-game-engine-video-overview-focusing-on-gltf-x3d-view3dscene-and-graphic-features>
>
> Wow, incredible breadth depth and detail!! Enjoy... 8)
>
> ---
>
> 2. Metadata
>
> A major goal for this year is to establish comprehensive metadata practice in X3D.
>
>
> [2.1] X3D Scene Authoring Hints: meta Statements and Metadata Nodes
> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#meta <https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#meta>
> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Metadata <https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Metadata>
>
>
> Michalis, am hoping we can look at how you are doing the following. In addition to add hoc techniques, it might make sense to create a simple MetadataSet vocabulary when converting formats (as in reference [1.7] above) or when exporting from Blender:
>
> [2.2] Reading glTF extras (e.g. from Blender custom properties) to X3D metadata,
> support changing shape collision mode from Blender, documentation improvements
> https://castle-engine.io/wp/2020/12/26/reading-gltf-extras-e-g-from-blender-custom-properties-to-x3d-metadata-support-changing-shape-collision-mode-from-blender-documentation-improvements/ <https://castle-engine.io/wp/2020/12/26/reading-gltf-extras-e-g-from-blender-custom-properties-to-x3d-metadata-support-changing-shape-collision-mode-from-blender-documentation-improvements/>
>
> Jakub Flotynski and I have been working on parsing structured X3D metadata using Semantic Web techniques. We have good rules for model document head-meta information and I've been improving X3dTidy cleanup & regularization of other MetadataSet structures. This is a shared interest in CAD Design Printing and Scanning (DPS) as well.
>
> [2.3] X3D Ontology for Semantic Web, Queries, document meta information
> https://www.web3d.org/x3d/content/semantics/semantics.html#Queries <https://www.web3d.org/x3d/content/semantics/semantics.html#Queries>
>
> > X3D Semantic Web Working Group efforts include defining use cases for queries and demonstrating examples, which will like follow three general patterns:
> >
> > * Geometric properties of an X3D model, some of which are addable (e.g. bbox values for dimension).
> > * Document meta information.
> > * Typed Metadata* values in an X3D model, often for a given vocabulary.
> > * Consider constructs used in 3D model search to determine applicability and possible addition.
>
> [2.4] X3D Ontology for Semantic Web, Queries, document meta information
> https://www.web3d.org/x3d/content/semantics/semantics.html#HelloX3dAuthorsAnimationChainQueries <https://www.web3d.org/x3d/content/semantics/semantics.html#HelloX3dAuthorsAnimationChainQueries>
>
> [2.4a] https://www.web3d.org/x3d/content/semantics/queries/AllDocumentMetaInformation.rq.txt <https://www.web3d.org/x3d/content/semantics/queries/AllDocumentMetaInformation.rq.txt>
>
> ---------------------------------------------------------------------------------------------------------------------------------------------
> | metaName | metaContent |
> =============================================================================================================================================
> | "modified" | "20 October 2019" |
> | "generator" | "X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit <https://savage.nps.edu/X3D-Edit>" |
> | "description" | "Fully developed animation-chain example showing spinning globe and text: Hello!" |
> | "title" | "HelloX3dAuthorsAnimationChain.x3d" |
> | "identifier" | "http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation/HelloX3dAuthorsAnimationChain.x3d <http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation/HelloX3dAuthorsAnimationChain.x3d>" |
> | "license" | "../license.html" |
> | "creator" | "Don Brutzman" |
> | "reference" | "https://www.web3d.org/x3d/content/examples/Basic/course/HelloX3dAuthorsAnimationChain.x3d <https://www.web3d.org/x3d/content/examples/Basic/course/HelloX3dAuthorsAnimationChain.x3d>" |
> | "created" | "5 October 2000" |
> ---------------------------------------------------------------------------------------------------------------------------------------------
>
> [2.4a] https://www.web3d.org/x3d/content/semantics/queries/DocumentMetaProperties.rq.txt <https://www.web3d.org/x3d/content/semantics/queries/DocumentMetaProperties.rq.txt>
>
> ------------------------------------------------------------------------------------------------------------------------------------------------------------
> | title | creator | created | modified | hasLicense | hasDescription | hasIdentifier | hasReference |
> ============================================================================================================================================================
> | "HelloX3dAuthorsAnimationChain.x3d" | "Don Brutzman" | "5 October 2000" | "20 October 2019" | true | true | true | true |
> ------------------------------------------------------------------------------------------------------------------------------------------------------------
>
> More properties, rules and queries are being defined. A topic of interest for Jakub and I is whether these many Semantic Web constructs can be collected together as a query resource of X3D modelers, either within the X3D Ontology or as a separate loadable library file. Interesting.
>
> It will be quite powerful if we can align these techniques via regularized best practices for
> - X3D MetadataSet structured vocabularies,
> - Dublin Core document metadata (now done),
> - glTF extras for custom properties,
> - CAD Design Printing and Scanning (DPS) export,
> - Architecture and Building Information Modeling (BIM) support,
> - human-body medical information, and
> - Cultural Natural Heritage archival records.
>
> Hmmm, did we leave anything out? Ah yes, "all of the above" when establishing City Information Modeling (CIM) for Smart Cities.
>
> [2.5] Web3D 2020 Conference: Representation and Visualization for Smart Cities
> https://web3d.siggraph.org/representation-and-visualization-for-smart-cities <https://web3d.siggraph.org/representation-and-visualization-for-smart-cities>
>
> ---
>
> 3. Implementation progress
>
> Worth repeating: recent summary at
>
> [3.1] [x3d-public] X3D4 Architecture validation and implementation update, with thanks
> https://web3d.org/pipermail/x3d-public_web3d.org/2020-December/014302.html <https://web3d.org/pipermail/x3d-public_web3d.org/2020-December/014302.html>
>
> ---
>
> a. Thanks to Jordi Cardona for continuing work on Notepad++ support for X3D.
>
> [3.2] [x3d-public] NppX3D Update, opinions please
> https://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014734.html <https://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014734.html>
> https://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014735.html <https://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014735.html>
>
> Jordi, am hoping to test your latest and provide comments this week. As before, following your progress and lessons learned, am looking to autogenerate settings for UltraEdit.
>
> ---
>
> b. HAnim conversion from HAnim1 to HAnim2
>
> Joe Williams and I have been doing a lot of scrutiny and work on HAnim conversion from HAnim1 to HAnim2.
>
> Found and fixed a class of enumeration-name alias errors in X3D XML Schema and X3D, now fixed. This cleaned up a number of "false positive" errors and warnings on the examples archive. Quality assurance (QA) testing and deployment continues.
>
> [3.3] HAnim2 names and HAnim1 aliases for Joint, Segment and Site, with figure
> http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014761.html <http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014761.html>
> http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014762.html <http://web3d.org/pipermail/x3d-public_web3d.org/2021-February/014762.html>
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HandFootJointNameAliasFiguresHAnim2and1.pdf <https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HandFootJointNameAliasFiguresHAnim2and1.pdf>
>
> Question for everyone: having three correspondence tables between names for HAnim2 and HAnim1 seems really useful (and would have eliminated much earlier mystery). Shall we propose adding it?
>
> ---
>
> c. X3D4 Sound Component and W3C Audio API
>
> Efi Lakka continues to make excellent progress on her X3DOM implementation and a variety of javascript tools for drawing audio graphs which we might well apply to X3D4 declarative form. Explanation:
>
> [3.4] Web3D 2020 Conference, Tutorial #5, X3D4 Sound and Audio
> https://web3d.siggraph.org/x3d-audio-graphs-acoustic-properties-3d-spatial-sound/ <https://web3d.siggraph.org/x3d-audio-graphs-acoustic-properties-3d-spatial-sound/>
>
> [3.5] Web3D 2020 Conference, Paper, Extending X3D Realism with Audio Graphs, Acoustic Properties and 3D Spatial Sound
> hhttps://web3d.siggraph.org/extending-x3d-realism-audio-graphs-acoustic-properties-3d-spatial-sound
>
> Thanos Malamos and I have begun attending weekly meetings of W3C Web Audio Working Group whenever possible. We hope to learn more about connecting media streams, along with deeper understanding of how this work continues to evolve.
>
> We had a good meeting last week but my laptop overheated and crashed (no really) so we lost the minutes... more to follow. Go Efi Go! 8)
>
> ---
>
> 4. Working Group activities.
>
> Anita Havele has asked each group to provide inputs on progress.
>
> - X3D (submitted) much successful work on X3D4, now getting architecture comments from ISO national bodies and improving github specs.
>
> - HAnim - improving implementation of specs
>
> - Semantic Web - unlocking all X3D (and eventually all structured 3D) for reasoning and query.
>
> - CAD Design Printing Scanning (DPS) - reviewing draft specification documents from liaison ISO activities.
>
> - X3D4 Audio soon to release X3DOM modifications for review and broader deployment.
>
> - Medical - not sure
>
> - Cultural and Natural Heritage - not sure
>
> - Web3D UX has really interesting discussions going on
>
> - Web3D 2021 Committee has started meeting, planning and preparing.
>
> TODO for community: renewed efforts on improving Blender export seem appropriate.
>
> ---
>
> 5. Mantis Issues
>
> Web3D membership privilege: distilled summary of issue chronology and resolution maintained as follows. Some new issues this week.
>
> [5.1] Web3D Mantis Issue Tracker for X3D, HAnim (set Projects field to All Projects)
> https://www.web3d.org/member-only/mantis/view_all_bug_page.php <https://www.web3d.org/member-only/mantis/view_all_bug_page.php>
>
> [5.2] Mantis 1320, relax requirement for quoted single-string value in MFString array
> https://www.web3d.org/member-only/mantis/view.php?id=1320 <https://www.web3d.org/member-only/mantis/view.php?id=1320>
>
> [5.3] Mantis 1350, HAnimMotion lacks a name field and is inconsistently defined
> https://www.web3d.org/member-only/mantis/view.php?id=1350 <https://www.web3d.org/member-only/mantis/view.php?id=1350>
>
> [5.4] Mantis 1349, versionContent page is missing entry for HAnimMotion node
> https://www.web3d.org/member-only/mantis/view.php?id=1349 <https://www.web3d.org/member-only/mantis/view.php?id=1349>
>
> [5.5] Mantis 1347, UnlitMaterial emissiveColor has incorrect default value, should be 0 0 0
> https://www.web3d.org/member-only/mantis/view.php?id=1347 <https://www.web3d.org/member-only/mantis/view.php?id=1347>
>
> ---
>
> 6. It's All Happening
>
> Wow a lot is going on. X3D4 stability helps, onward we go.
>
> Once again with feeling: Have Fun with X3D! 8)
>
> all the best, Don
> --
> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu <mailto:brutzman at nps.edu>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman <http://faculty.nps.edu/brutzman>
>
>
>
> ------------------------------
>
> Subject: Digest Footer
>
> _______________________________________________
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> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>
>
> ------------------------------
>
> End of x3d-public Digest, Vol 144, Issue 1
> ******************************************
>
> _______________________________________________
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> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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