[x3d-public] Blender import/export…do conversion instead
Don Brutzman
brutzman at nps.edu
Sun May 30 23:35:25 PDT 2021
On 5/29/2021 12:41 PM, John Carlson wrote:
> I don’t know if the blender meeting has been accomplished yet,
Next tuesday, found in Web3D Calendar
> but perhaps it’s not too late to suggest that we do conversions between .blend and .x3d in a separate tool? Maybe we can target CGE/view3dscene first? Would this provide for less coupling between Blender and X3D?
Blender has such a huge installed base that integrating into the source is certain to have greatest possible influence and impact.
Seems like that would also result in greatest long-term stability as well.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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