[x3d-public] Blender import/export…do conversion instead

John Carlson yottzumm at gmail.com
Sat May 29 12:41:18 PDT 2021


I don’t know if the blender meeting has been accomplished yet, but perhaps
it’s not too late to suggest that we do conversions between .blend and .x3d
in a separate tool?   Maybe we can target CGE/view3dscene first?   Would
this provide for less coupling between Blender and X3D?
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