[x3d-public] status of spherical movie textures taken from 360 cameras

John Carlson yottzumm at gmail.com
Fri Sep 17 16:22:35 PDT 2021


Updates;

Mapping from .ogv to MovieTexture looks good.

Drawing on a canvas mapped to a Texture looks not so good. I may try to 
make the texture a MovieTexture

Check it out!

John

On 9/17/21 5:46 PM, John Carlson wrote:
> This problem has come up 2-3 times, so I decided to provide an example 
> for everyone to work off of:
>
> Point 1:  Texture mapping looks really good on the sphere, but there's 
> no animation.
>
> Point 2:  Canvas mapping to a sphere does not work, AFAICT
>
> Point 3:  Canvas drawing from video seems to work when you pause the 
> video
>
> Point 4:  Video plays fine in video tag.
>
> I will point the open issues to this example:
>
> https://coderextreme.net/BigBuck/work.html
>
> On 9/17/21 3:43 PM, John Carlson wrote:
>> I'm planning on getting a 360 degree camera and placing my 
>> flowers/roses/rhodonea/orbits in a scene with a 3D textured sphere as 
>> background.  I'm looking for some experts in the field of mapping 360 
>> degree textures to spheres. I might not only put scenes inside 
>> spheres, I might deform spheres, and layer a 360-degree texture over 
>> the deformed spheres.
>>
>> I've done a bit of work mapping .mp4's to spheres, so I might have a 
>> leg up on the problem if I can find those examples.
>>
>> I don't know if there's still outstanding issues with x3dom and 
>> texturing mp4s.  Here's the Big Buck Bunny Movie reference I might 
>> use to put into a PBR Next rendering of my rhondonea: 
>> https://en.wikipedia.org/wiki/Big_Buck_Bunny.  I hope I can do both 
>> my rhodonea as shapes and the .mp4s or whatever the 360-degree format 
>> is in X3DOM or X_ITE.   Currently, I'm planning a Three.JS 
>> implemenation to get PBR Next features.
>>
>> Hopefully none of this will be super complex, and we might get a 
>> X3DOM or X_ITE implementation as a result of learning how to 
>> accomplish the task in Three.JS.
>>
>> Anyone with spherical background experience would be wonderful, I 
>> have 6-sided box background experience.
>>
>> I guess I'll go analyze the PBR Next example in Three.JS.
>>
>> Thanks!
>>
>> John
>>



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