[x3d-public] status of spherical movie textures taken from 360 cameras
John Carlson
yottzumm at gmail.com
Fri Sep 17 16:22:35 PDT 2021
Updates;
Mapping from .ogv to MovieTexture looks good.
Drawing on a canvas mapped to a Texture looks not so good. I may try to
make the texture a MovieTexture
Check it out!
John
On 9/17/21 5:46 PM, John Carlson wrote:
> This problem has come up 2-3 times, so I decided to provide an example
> for everyone to work off of:
>
> Point 1: Texture mapping looks really good on the sphere, but there's
> no animation.
>
> Point 2: Canvas mapping to a sphere does not work, AFAICT
>
> Point 3: Canvas drawing from video seems to work when you pause the
> video
>
> Point 4: Video plays fine in video tag.
>
> I will point the open issues to this example:
>
> https://coderextreme.net/BigBuck/work.html
>
> On 9/17/21 3:43 PM, John Carlson wrote:
>> I'm planning on getting a 360 degree camera and placing my
>> flowers/roses/rhodonea/orbits in a scene with a 3D textured sphere as
>> background. I'm looking for some experts in the field of mapping 360
>> degree textures to spheres. I might not only put scenes inside
>> spheres, I might deform spheres, and layer a 360-degree texture over
>> the deformed spheres.
>>
>> I've done a bit of work mapping .mp4's to spheres, so I might have a
>> leg up on the problem if I can find those examples.
>>
>> I don't know if there's still outstanding issues with x3dom and
>> texturing mp4s. Here's the Big Buck Bunny Movie reference I might
>> use to put into a PBR Next rendering of my rhondonea:
>> https://en.wikipedia.org/wiki/Big_Buck_Bunny. I hope I can do both
>> my rhodonea as shapes and the .mp4s or whatever the 360-degree format
>> is in X3DOM or X_ITE. Currently, I'm planning a Three.JS
>> implemenation to get PBR Next features.
>>
>> Hopefully none of this will be super complex, and we might get a
>> X3DOM or X_ITE implementation as a result of learning how to
>> accomplish the task in Three.JS.
>>
>> Anyone with spherical background experience would be wonderful, I
>> have 6-sided box background experience.
>>
>> I guess I'll go analyze the PBR Next example in Three.JS.
>>
>> Thanks!
>>
>> John
>>
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