[x3d-public] status of spherical movie textures taken from 360 cameras

John Carlson yottzumm at gmail.com
Fri Sep 17 15:46:00 PDT 2021


This problem has come up 2-3 times, so I decided to provide an example 
for everyone to work off of:

Point 1:  Texture mapping looks really good on the sphere, but there's 
no animation.

Point 2:  Canvas mapping to a sphere does not work, AFAICT

Point 3:  Canvas drawing from video seems to work when you pause the video

Point 4:  Video plays fine in video tag.

I will point the open issues to this example:

https://coderextreme.net/BigBuck/work.html

On 9/17/21 3:43 PM, John Carlson wrote:
> I'm planning on getting a 360 degree camera and placing my 
> flowers/roses/rhodonea/orbits in a scene with a 3D textured sphere as 
> background.  I'm looking for some experts in the field of mapping 360 
> degree textures to spheres.  I might not only put scenes inside 
> spheres, I might deform spheres, and layer a 360-degree texture over 
> the deformed spheres.
>
> I've done a bit of work mapping .mp4's to spheres, so I might have a 
> leg up on the problem if I can find those examples.
>
> I don't know if there's still outstanding issues with x3dom and 
> texturing mp4s.  Here's the Big Buck Bunny Movie reference I might use 
> to put into a PBR Next rendering of my rhondonea: 
> https://en.wikipedia.org/wiki/Big_Buck_Bunny.  I hope I can do both my 
> rhodonea as shapes and the .mp4s or whatever the 360-degree format is 
> in X3DOM or X_ITE.   Currently, I'm planning a Three.JS implemenation 
> to get PBR Next features.
>
> Hopefully none of this will be super complex, and we might get a X3DOM 
> or X_ITE implementation as a result of learning how to accomplish the 
> task in Three.JS.
>
> Anyone with spherical background experience would be wonderful, I have 
> 6-sided box background experience.
>
> I guess I'll go analyze the PBR Next example in Three.JS.
>
> Thanks!
>
> John
>



More information about the x3d-public mailing list