[x3d-public] status of spherical movie textures taken from 360 cameras
John Carlson
yottzumm at gmail.com
Fri Sep 17 15:46:00 PDT 2021
This problem has come up 2-3 times, so I decided to provide an example
for everyone to work off of:
Point 1: Texture mapping looks really good on the sphere, but there's
no animation.
Point 2: Canvas mapping to a sphere does not work, AFAICT
Point 3: Canvas drawing from video seems to work when you pause the video
Point 4: Video plays fine in video tag.
I will point the open issues to this example:
https://coderextreme.net/BigBuck/work.html
On 9/17/21 3:43 PM, John Carlson wrote:
> I'm planning on getting a 360 degree camera and placing my
> flowers/roses/rhodonea/orbits in a scene with a 3D textured sphere as
> background. I'm looking for some experts in the field of mapping 360
> degree textures to spheres. I might not only put scenes inside
> spheres, I might deform spheres, and layer a 360-degree texture over
> the deformed spheres.
>
> I've done a bit of work mapping .mp4's to spheres, so I might have a
> leg up on the problem if I can find those examples.
>
> I don't know if there's still outstanding issues with x3dom and
> texturing mp4s. Here's the Big Buck Bunny Movie reference I might use
> to put into a PBR Next rendering of my rhondonea:
> https://en.wikipedia.org/wiki/Big_Buck_Bunny. I hope I can do both my
> rhodonea as shapes and the .mp4s or whatever the 360-degree format is
> in X3DOM or X_ITE. Currently, I'm planning a Three.JS implemenation
> to get PBR Next features.
>
> Hopefully none of this will be super complex, and we might get a X3DOM
> or X_ITE implementation as a result of learning how to accomplish the
> task in Three.JS.
>
> Anyone with spherical background experience would be wonderful, I have
> 6-sided box background experience.
>
> I guess I'll go analyze the PBR Next example in Three.JS.
>
> Thanks!
>
> John
>
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