[x3d-public] status of spherical movie textures taken from 360 cameras

Nicholas Polys npolys at vt.edu
Fri Sep 17 17:55:06 PDT 2021


For phones
Webgl texture size limit is
think
Is 4096 x 2048


On Fri, Sep 17, 2021, 8:42 PM John Carlson <yottzumm at gmail.com> wrote:

> My files are rendering black textures on iPhone.   I’ll probably end up
> switching to mp4
>
> On Fri, Sep 17, 2021 at 7:37 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> I got the fishes on my phone, but pool backgrounds are black.
>>
>> John
>>
>> On Fri, Sep 17, 2021 at 7:06 PM Nicholas Polys <npolys at vt.edu> wrote:
>>
>>> Neat!
>>> Try a radio button here for MP4
>>> The seam is visible but maybe the source
>>> drone video
>>> test... Mostly works ;-]
>>>
>>> http://metagrid1.sv.vt.edu/~polys/Forestry2020/Plot%2038/Plot38.html
>>>
>>> Comments welcome!
>>>
>>>
>>>
>>> On Fri, Sep 17, 2021, 7:34 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> Using MovieTexture with canvas did not work.   Texture is better.
>>>>
>>>> John
>>>>
>>>> On 9/17/21 6:22 PM, John Carlson wrote:
>>>> > Updates;
>>>> >
>>>> > Mapping from .ogv to MovieTexture looks good.
>>>> >
>>>> > Drawing on a canvas mapped to a Texture looks not so good. I may try
>>>> > to make the texture a MovieTexture
>>>> >
>>>> > Check it out!
>>>> >
>>>> > John
>>>> >
>>>> > On 9/17/21 5:46 PM, John Carlson wrote:
>>>> >> This problem has come up 2-3 times, so I decided to provide an
>>>> >> example for everyone to work off of:
>>>> >>
>>>> >> Point 1:  Texture mapping looks really good on the sphere, but
>>>> >> there's no animation.
>>>> >>
>>>> >> Point 2:  Canvas mapping to a sphere does not work, AFAICT
>>>> >>
>>>> >> Point 3:  Canvas drawing from video seems to work when you pause the
>>>> >> video
>>>> >>
>>>> >> Point 4:  Video plays fine in video tag.
>>>> >>
>>>> >> I will point the open issues to this example:
>>>> >>
>>>> >> https://coderextreme.net/BigBuck/work.html
>>>> >>
>>>> >> On 9/17/21 3:43 PM, John Carlson wrote:
>>>> >>> I'm planning on getting a 360 degree camera and placing my
>>>> >>> flowers/roses/rhodonea/orbits in a scene with a 3D textured sphere
>>>> >>> as background.  I'm looking for some experts in the field of
>>>> mapping
>>>> >>> 360 degree textures to spheres. I might not only put scenes inside
>>>> >>> spheres, I might deform spheres, and layer a 360-degree texture
>>>> over
>>>> >>> the deformed spheres.
>>>> >>>
>>>> >>> I've done a bit of work mapping .mp4's to spheres, so I might have
>>>> a
>>>> >>> leg up on the problem if I can find those examples.
>>>> >>>
>>>> >>> I don't know if there's still outstanding issues with x3dom and
>>>> >>> texturing mp4s.  Here's the Big Buck Bunny Movie reference I might
>>>> >>> use to put into a PBR Next rendering of my rhondonea:
>>>> >>> https://en.wikipedia.org/wiki/Big_Buck_Bunny.  I hope I can do
>>>> both
>>>> >>> my rhodonea as shapes and the .mp4s or whatever the 360-degree
>>>> >>> format is in X3DOM or X_ITE.   Currently, I'm planning a Three.JS
>>>> >>> implemenation to get PBR Next features.
>>>> >>>
>>>> >>> Hopefully none of this will be super complex, and we might get a
>>>> >>> X3DOM or X_ITE implementation as a result of learning how to
>>>> >>> accomplish the task in Three.JS.
>>>> >>>
>>>> >>> Anyone with spherical background experience would be wonderful, I
>>>> >>> have 6-sided box background experience.
>>>> >>>
>>>> >>> I guess I'll go analyze the PBR Next example in Three.JS.
>>>> >>>
>>>> >>> Thanks!
>>>> >>>
>>>> >>> John
>>>> >>>
>>>>
>>>
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